Home
last modified time | relevance | path

Searched refs:SetPosition (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmLytButton.cpp75 void SmLytButton::SetPosition( f32 x, f32 y ) in SetPosition() function in __anon3dc843da0111::SmLytButton
77 m_Layout->SetPosition( x, y ); in SetPosition()
Ddemo.cpp288 m_LytPierrotVisibleBtn->SetPosition( baseX -120.0f, -50.f ); in InitializeScene()
301 m_LytRobotVisibleBtn->SetPosition( baseX -80.0f, -50.f ); in InitializeScene()
313 m_LytStageVisibleBtn->SetPosition( baseX -40.0f, -50.f ); in InitializeScene()
326 m_LytAudienceVisibleBtn->SetPosition( baseX + 0.0f, -50.f ); in InitializeScene()
340 m_LytParticleVisibleBtn->SetPosition( baseX + 40.0f, -50.0f ); in InitializeScene()
415 audienceModel->SetPosition( x, y, z ); in InitializeScene()
452 pierrotModel->SetPosition( x, y, z ); in InitializeScene()
490 robotModel->SetPosition( x, y, z ); in InitializeScene()
DSmLayout.cpp94 SetPosition( 0.f, 0.f ); in SmLayout()
111 SmLayout::SetPosition( f32 x, f32 y ) in SetPosition() function in __anonae9e70630111::SmLayout
DSmLytSliderBar.cpp43 m_Layout->SetPosition( x, y ); in SmLytSliderBar()
DSmTouchPanelCamera.cpp230 m_SmCamera->SetPosition( &m_CameraPos ); in updateCamera()
DSmModel.cpp84 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition() function in __anoned39e4d60111::SmModel
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmLytButton.h57 void SetPosition( f32 x, f32 y );
DSmModel.h56 void SetPosition( f32 x, f32 y, f32 z );
DSmLayout.h142 void SetPosition( f32 x, f32 y );
DSmCamera.h84 void SetPosition( nw::math::VEC3* position ) in SetPosition() function
/NW4C-1.3.3/include/nw/snd/
Dsnd_Sound3DActor.h180 void SetPosition( const nw::math::VEC3& position );
/NW4C-1.3.3/demos/snd/sound3d/sources/
DSound3dApp.cpp148 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem()
302 m_3dActor.SetPosition( m_ActorPos ); in OnUpdate()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DActor.cpp193 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition() function in nw::snd::Sound3DActor