Searched refs:SetPosition (Results 1 – 13 of 13) sorted by relevance
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmLytButton.cpp | 75 void SmLytButton::SetPosition( f32 x, f32 y ) in SetPosition() function in __anon3dc843da0111::SmLytButton 77 m_Layout->SetPosition( x, y ); in SetPosition()
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| D | demo.cpp | 288 m_LytPierrotVisibleBtn->SetPosition( baseX -120.0f, -50.f ); in InitializeScene() 301 m_LytRobotVisibleBtn->SetPosition( baseX -80.0f, -50.f ); in InitializeScene() 313 m_LytStageVisibleBtn->SetPosition( baseX -40.0f, -50.f ); in InitializeScene() 326 m_LytAudienceVisibleBtn->SetPosition( baseX + 0.0f, -50.f ); in InitializeScene() 340 m_LytParticleVisibleBtn->SetPosition( baseX + 40.0f, -50.0f ); in InitializeScene() 415 audienceModel->SetPosition( x, y, z ); in InitializeScene() 452 pierrotModel->SetPosition( x, y, z ); in InitializeScene() 490 robotModel->SetPosition( x, y, z ); in InitializeScene()
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| D | SmLayout.cpp | 94 SetPosition( 0.f, 0.f ); in SmLayout() 111 SmLayout::SetPosition( f32 x, f32 y ) in SetPosition() function in __anonae9e70630111::SmLayout
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| D | SmLytSliderBar.cpp | 43 m_Layout->SetPosition( x, y ); in SmLytSliderBar()
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| D | SmTouchPanelCamera.cpp | 230 m_SmCamera->SetPosition( &m_CameraPos ); in updateCamera()
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| D | SmModel.cpp | 84 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition() function in __anoned39e4d60111::SmModel
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmLytButton.h | 57 void SetPosition( f32 x, f32 y );
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| D | SmModel.h | 56 void SetPosition( f32 x, f32 y, f32 z );
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| D | SmLayout.h | 142 void SetPosition( f32 x, f32 y );
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| D | SmCamera.h | 84 void SetPosition( nw::math::VEC3* position ) in SetPosition() function
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_Sound3DActor.h | 180 void SetPosition( const nw::math::VEC3& position );
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| /NW4C-1.3.3/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 148 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem() 302 m_3dActor.SetPosition( m_ActorPos ); in OnUpdate()
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_Sound3DActor.cpp | 193 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition() function in nw::snd::Sound3DActor
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