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Searched refs:SetPivotDirection (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_CameraProjectionUpdater.h74 void SetPivotDirection( math::PivotDirection pivot) { this->m_Pivot = pivot; } in SetPivotDirection() function
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp111 projectionUpdater->SetPivotDirection(pivotDirection); in CreateCamera()
165 projectionUpdater->SetPivotDirection(pivotDirection); in CreateAimCamera()
220 projectionUpdater->SetPivotDirection(pivotDirection); in CreateFrustumCamera()
278 projectionUpdater->SetPivotDirection(pivotDirection); in CreateOrthoCamera()
Ddemo_GraphicsSystem.cpp874 baseCamera->GetProjectionUpdater()->SetPivotDirection(math::PIVOT_UPSIDE_TO_TOP); in CalcStereoCamera()
875 leftCamera->GetProjectionUpdater()->SetPivotDirection(math::PIVOT_UPSIDE_TO_TOP); in CalcStereoCamera()
876 rightCamera->GetProjectionUpdater()->SetPivotDirection(math::PIVOT_UPSIDE_TO_TOP); in CalcStereoCamera()