Searched refs:SetOriginalValue (Results 1 – 6 of 6) sorted by relevance
101 m_AnimGroup->SetOriginalValue(memberIdx, &m_OriginalTransform); in CreateAnimGroup()107 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
132 animGroup->SetOriginalValue( in BindMaterialAnim()174 animGroup->SetOriginalValue(memberIdx, &m_OriginalVisibility); in BindVisibilityAnim()191 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()209 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()
184 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
495 animGroup->SetOriginalValue(memberIdx, originalValue); in BindAnim()
170 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
300 void SetOriginalValue(int memberIdx, const void* value) in SetOriginalValue() function