Searched refs:SetFullBakedAnimEnabled (Results 1 – 4 of 4) sorted by relevance
112 SkeletalModel::SetFullBakedAnimEnabled(bool enable) in SetFullBakedAnimEnabled() function in nw::gfx::SkeletalModel278 m_SkeletalAnimGroup->SetFullBakedAnimEnabled(fullBakedAnimEnabled); in SetupAnimGroup()
360 void SetFullBakedAnimEnabled(bool enable);
320 void SetFullBakedAnimEnabled(bool enable) { m_FullBakedAnimEnabled = enable; } in SetFullBakedAnimEnabled() function
429 skeletalModel->SetFullBakedAnimEnabled(true); in BuildAnimations()