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Searched refs:SetFullBakedAnimEnabled (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp112 SkeletalModel::SetFullBakedAnimEnabled(bool enable) in SetFullBakedAnimEnabled() function in nw::gfx::SkeletalModel
278 m_SkeletalAnimGroup->SetFullBakedAnimEnabled(fullBakedAnimEnabled); in SetupAnimGroup()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h360 void SetFullBakedAnimEnabled(bool enable);
Dgfx_AnimObject.h320 void SetFullBakedAnimEnabled(bool enable) { m_FullBakedAnimEnabled = enable; } in SetFullBakedAnimEnabled() function
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp429 skeletalModel->SetFullBakedAnimEnabled(true); in BuildAnimations()