Searched refs:SetFrame (Results 1 – 18 of 18) sorted by relevance
72 void SetFrame(f32 frame) in SetFrame() function227 void SetFrame(f32 frame) in SetFrame() function229 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()296 SetFrame(GetFrame() + m_StepFrame); in UpdateFrame()
69 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()103 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame( setFrame ); in SetAnimationFrame()
299 m_AnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in SetAnimationFrame()334 m_AnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in AddAnimationFrame()
205 animArray[m_AnimationNo]->SetFrame( m_AnimationFrame ); in SetupLayout()
259 m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in SetAnimationFrame()293 m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in AddAnimationFrame()
398 s_FrameStatus.SetFrame( 0.f ); in SendPadMassage()
600 lightAnim->SetFrame(frame); in Exec()
181 void SetFrame(f32 frame) in SetFrame() function187 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()195 model->ParticleAnimFrameController().SetFrame(frame); in SetFrame()248 model->ParticleAnimFrameController().SetFrame(0.f); in Reset()677 particleModel->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
111 void SetFrame( f32 frane ) in SetFrame() function
271 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()280 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()
105 void SetFrame(f32 frame) in SetFrame() function
338 pAnimTrans->SetFrame(animFrame); in nnMain()
994 void SetFrame(float frame) in SetFrame() function996 m_AnimFrameController.SetFrame(frame); in SetFrame()1045 SetFrame(startFrame); in SetStartFrame()1064 SetFrame(endFrame); in SetEndFrame()
119 m_ParticleAnimFrameController.SetFrame(0); in Reset()
328 pAnimTrans->SetFrame(animFrame); in nnMain()
334 pAnimTrans[i]->SetFrame(animFrame[i]); in nnMain()
434 (*iter)->ParticleAnimFrameController().SetFrame(0); in ResetParticle()455 evaluator->SetFrame(0); in ResetParticle()
321 pAnimTrans->SetFrame(animFrame); in UpdateAnimationFrame()