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Searched refs:SetBranchVisible (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h186 void SetBranchVisible(bool flag) in SetBranchVisible() function
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp167 ResTransformNode(resAmbientLight).SetBranchVisible(true); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp168 ResTransformNode(resHemiSphereLight).SetBranchVisible(true); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp186 ResTransformNode(resVertexLight).SetBranchVisible(true); in CreateResVertexLight()
Dgfx_FragmentLight.cpp188 ResTransformNode(resFragmentLight).SetBranchVisible(true); in CreateResFragmentLight()
Dgfx_Fog.cpp171 ResTransformNode(resFog).SetBranchVisible(true); in CreateResFog()
Dgfx_Camera.cpp261 ResTransformNode(resCamera).SetBranchVisible(true); in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h504 void SetBranchVisible(bool isBranchVisible) in SetBranchVisible() function
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp311 model->SetBranchVisible(visibility); in SetValue()