Searched refs:SetAnimObject (Results 1 – 9 of 9) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Light.h | 91 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function 99 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_Fog.h | 233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject() function
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| D | gfx_Camera.h | 323 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function 331 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_AnimObject.h | 725 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0) 729 return SetAnimObject(animGroup->GetName(), animObject, objectIdx); 741 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0) 763 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0) 765 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
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| D | gfx_SkeletalModel.h | 341 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
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| D | gfx_Model.h | 331 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 363 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 195 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator() 238 m_Camera->SetAnimObject(m_CameraAnimEvaluatorArray[animEvaluatorNo]); in SetAnimEvaluatorNo()
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| D | GfxCtrl.cpp | 514 light->SetAnimObject( lightAnimEvaluator ); in CreateSceneEnvironment()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 601 camera->SetAnimObject(animObject); in BindAnimationObject() 608 light->SetAnimObject(animObject); in BindAnimationObject()
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