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Searched refs:SetAnimObject (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Light.h91 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function
99 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_Fog.h233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject() function
Dgfx_Camera.h323 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function
331 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_AnimObject.h725 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
729 return SetAnimObject(animGroup->GetName(), animObject, objectIdx);
741 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
763 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
765 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
Dgfx_SkeletalModel.h341 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h331 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
363 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmCamera.cpp195 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator()
238 m_Camera->SetAnimObject(m_CameraAnimEvaluatorArray[animEvaluatorNo]); in SetAnimEvaluatorNo()
DGfxCtrl.cpp514 light->SetAnimObject( lightAnimEvaluator ); in CreateSceneEnvironment()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp601 camera->SetAnimObject(animObject); in BindAnimationObject()
608 light->SetAnimObject(animObject); in BindAnimationObject()