Searched refs:SequenceSound (Results 1 – 6 of 6) sorted by relevance
31 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SequenceSound,BasicSound);46 SequenceSound::SequenceSound( in SequenceSound() function in nw::snd::internal::SequenceSound54 void SequenceSound::Initialize() in Initialize()75 void SequenceSound::Finalize() in Finalize()106 void SequenceSound::Setup( in Setup()125 void SequenceSound::SetBankData( in SetBankData()150 void SequenceSound::Prepare( const void* seqBase, const StartInfo& startInfo ) in Prepare()171 void SequenceSound::NotifyAsyncLoadFinishedFunc( in NotifyAsyncLoadFinishedFunc()178 SequenceSound* sound = static_cast<SequenceSound*>( userData ); in NotifyAsyncLoadFinishedFunc()210 void SequenceSound::Skip( driver::SequenceSoundPlayer::OffsetType offsetType, int offset ) in Skip()[all …]
42 internal::SequenceSound* sound = in SequenceSoundHandle()43 ut::DynamicCast<internal::SequenceSound*>( handle->detail_GetAttachedSound() ); in SequenceSoundHandle()61 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle()
865 internal::SequenceSound* seqSound = NULL; in detail_SetupSoundImpl()872 seqSound = AllocSound<internal::SequenceSound>( in detail_SetupSoundImpl()1118 internal::SequenceSound* sound, in PrepareSequenceSoundImpl()1284 internal::SequenceSound::StartInfo startInfo = in PrepareSequenceSoundImpl()1295 internal::SequenceSound::LoadInfo loadInfo = in PrepareSequenceSoundImpl()
522 return internal::SequenceSound::ReadGlobalVariable( varNo, var ); in ReadGlobalVariable()576 internal::SequenceSound::WriteGlobalVariable( varNo, var ); in WriteGlobalVariable()1038 void detail_AttachSoundAsTempHandle( internal::SequenceSound* sound );1041 internal::SequenceSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound()1044 const internal::SequenceSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound()1049 internal::SequenceSound* m_pSound;
44 class SequenceSound; variable46 typedef SoundInstanceManager<SequenceSound, driver::SequenceSoundPlayer> SequenceSoundInstanceManag…49 class SequenceSound : public BasicSound104 SequenceSound( SequenceSoundInstanceManager& manager );
491 internal::SequenceSound* sound,