Searched refs:SafeCleanup (Results 1 – 12 of 12) sorted by relevance
221 ut::SafeCleanup(this->GetFragmentLightingTable()); in Cleanup()228 ut::SafeCleanup(this->GetReflectanceRSampler()); in Cleanup()229 ut::SafeCleanup(this->GetReflectanceGSampler()); in Cleanup()230 ut::SafeCleanup(this->GetReflectanceBSampler()); in Cleanup()231 ut::SafeCleanup(this->GetDistribution0Sampler()); in Cleanup()232 ut::SafeCleanup(this->GetDistribution1Sampler()); in Cleanup()233 ut::SafeCleanup(this->GetFresnelSampler()); in Cleanup()
89 ut::SafeCleanup(fragment.GetDistanceSampler()); in Cleanup()90 ut::SafeCleanup(fragment.GetAngleSampler()); in Cleanup()
421 ut::SafeCleanup(noise.GetNoiseTable()); in ResProceduralTexture_Cleanup()425 ut::SafeCleanup(mapping.GetMappingTable()); in ResProceduralTexture_Cleanup()426 ut::SafeCleanup(mapping.GetAlphaMappingTable()); in ResProceduralTexture_Cleanup()429 ut::SafeCleanup(color.GetColorTables(0)); in ResProceduralTexture_Cleanup()430 ut::SafeCleanup(color.GetColorTables(1)); in ResProceduralTexture_Cleanup()431 ut::SafeCleanup(color.GetColorTables(2)); in ResProceduralTexture_Cleanup()432 ut::SafeCleanup(color.GetColorTables(3)); in ResProceduralTexture_Cleanup()
53 ut::SafeCleanup(this->GetFogSampler()); in Cleanup()
85 ut::SafeCleanup(this->GetFragmentShader()); in Cleanup()89 ut::SafeCleanup(resShader); in Cleanup()
187 ut::SafeCleanup(resTexture); in ResPixelBasedTextureMapper_Cleanup()199 ut::SafeCleanup(resTexture); in ResProceduralTextureMapper_Cleanup()
354 SafeCleanup( in SafeCleanup() function375 SafeCleanup(res); in operator()
492 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()493 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()
675 nw::ut::SafeCleanup(it->resource); in SafeCleanupResources()
383 nw::ut::SafeCleanup(m_ShaderResource->resource); in FinalizeShaderBinary()
418 nw::ut::SafeCleanup(s_ShaderResource->resource); in TerminateScenes()
449 ut::SafeCleanup(this->GetSampler()); in Cleanup()