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Searched refs:SafeCleanup (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp221 ut::SafeCleanup(this->GetFragmentLightingTable()); in Cleanup()
228 ut::SafeCleanup(this->GetReflectanceRSampler()); in Cleanup()
229 ut::SafeCleanup(this->GetReflectanceGSampler()); in Cleanup()
230 ut::SafeCleanup(this->GetReflectanceBSampler()); in Cleanup()
231 ut::SafeCleanup(this->GetDistribution0Sampler()); in Cleanup()
232 ut::SafeCleanup(this->GetDistribution1Sampler()); in Cleanup()
233 ut::SafeCleanup(this->GetFresnelSampler()); in Cleanup()
Dgfx_ResLight.cpp89 ut::SafeCleanup(fragment.GetDistanceSampler()); in Cleanup()
90 ut::SafeCleanup(fragment.GetAngleSampler()); in Cleanup()
Dgfx_ResTexture.cpp421 ut::SafeCleanup(noise.GetNoiseTable()); in ResProceduralTexture_Cleanup()
425 ut::SafeCleanup(mapping.GetMappingTable()); in ResProceduralTexture_Cleanup()
426 ut::SafeCleanup(mapping.GetAlphaMappingTable()); in ResProceduralTexture_Cleanup()
429 ut::SafeCleanup(color.GetColorTables(0)); in ResProceduralTexture_Cleanup()
430 ut::SafeCleanup(color.GetColorTables(1)); in ResProceduralTexture_Cleanup()
431 ut::SafeCleanup(color.GetColorTables(2)); in ResProceduralTexture_Cleanup()
432 ut::SafeCleanup(color.GetColorTables(3)); in ResProceduralTexture_Cleanup()
Dgfx_ResFog.cpp53 ut::SafeCleanup(this->GetFogSampler()); in Cleanup()
Dgfx_ResMaterial.cpp85 ut::SafeCleanup(this->GetFragmentShader()); in Cleanup()
89 ut::SafeCleanup(resShader); in Cleanup()
Dgfx_ResTextureMapper.cpp187 ut::SafeCleanup(resTexture); in ResPixelBasedTextureMapper_Cleanup()
199 ut::SafeCleanup(resTexture); in ResProceduralTextureMapper_Cleanup()
/NW4C-1.3.3/include/nw/ut/
Dut_ResUtil.h354 SafeCleanup( in SafeCleanup() function
375 SafeCleanup(res); in operator()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp492 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()
493 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h675 nw::ut::SafeCleanup(it->resource); in SafeCleanupResources()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp383 nw::ut::SafeCleanup(m_ShaderResource->resource); in FinalizeShaderBinary()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp418 nw::ut::SafeCleanup(s_ShaderResource->resource); in TerminateScenes()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h449 ut::SafeCleanup(this->GetSampler()); in Cleanup()