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Searched refs:SOUND_HEAP_SIZE (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.3.3/demos/snd/simple/sources/
DSimpleApp.cpp26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/holdSound/sources/
DHoldSoundApp.cpp26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/labelString/sources/
DLabelStringApp.cpp29 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
114 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
115 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/externalFile/sources/
DexternalFileApp.cpp30 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
118 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
119 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/originalSoundHeap/sources/
DOriginalSoundHeapApp.cpp26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
107 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
108 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
115 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
116 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/filter/sources/
Dmain.cpp31 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
194 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
195 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/sound3d/sources/
DSound3dApp.cpp26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
119 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
120 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp31 const s32 SOUND_HEAP_SIZE = 10 * 1024 * 1024; variable
196 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundManager()
197 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundManager()
/NW4C-1.3.3/demos/snd/withSdk/sources/
Dmain.cpp56 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
179 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
180 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/effect/sources/
Dmain.cpp95 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
172 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
173 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp56 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
204 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
205 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-1.3.3/demos/snd/memorySoundArchive/sources/
DMemorySoundArchiveApp.cpp26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
/NW4C-1.3.3/demos/snd/playerHeap/sources/
DplayerHeapApp.cpp30 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable