Searched refs:SKELETAL_ANIM_RESOURCE_FILES (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 49 const wchar_t* SKELETAL_ANIM_RESOURCE_FILES[] = variable 233 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim() 246 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 49 const wchar_t* SKELETAL_ANIM_RESOURCE_FILES[] = variable 240 s_ResAnim0 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim() 241 s_ResAnim1 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 49 const wchar_t* SKELETAL_ANIM_RESOURCE_FILES[] = variable 284 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim() 297 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 49 const wchar_t* SKELETAL_ANIM_RESOURCE_FILES[] = variable 393 …* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_RESOURCE_FILES[0], &s_… in BuildAnimModelTemplate()
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