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Searched refs:SKELETAL_ANIMATION (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h62 SKELETAL_ANIMATION, //!< スケルタルアニメーションを表します。 enumerator
432 case SKELETAL_ANIMATION: in FindResAnimByName()
507 if (animationType == SKELETAL_ANIMATION) in BindAnimation()
529 if (animationType == SKELETAL_ANIMATION) in BindAnimation()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp127 { "Male", "Walk", nw::demo::Utility::SKELETAL_ANIMATION },
128 { "Pierrot", "Pierrot", nw::demo::Utility::SKELETAL_ANIMATION },
129 { "Robot", "Robot", nw::demo::Utility::SKELETAL_ANIMATION },
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp478 case SKELETAL_ANIMATION: in GetAnimGroup()
576 case SKELETAL_ANIMATION: in BindAnimationObject()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp448 nw::demo::Utility::SKELETAL_ANIMATION, in BuildAnimations()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp109 { "Toy_Mobile", "Toy_Mobile", nw::demo::Utility::SKELETAL_ANIMATION },