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Searched refs:SHADER_RESOURCE_FILE_NAME (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp299 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr"); variable
316 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleCtrlEmissionDemo()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp300 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr"); variable
310 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleRecycleDemo()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp313 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr"); variable
325 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleChokeDemo()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp312 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr"); variable
327 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleApplicationDemo()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp308 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr"); variable
320 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleScaleDemo()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp313 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr"); variable
340 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleNodeCombinationDemo()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp293 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr"); variable
315 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleMissileDemo()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp96 static const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_DefaultShader.bcsdr"); variable
166 …aderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_NAME); in InitializeGraphics()