Searched refs:SCENE_NODE_COUNT (Results 1 – 10 of 10) sorted by relevance
64 const int SCENE_NODE_COUNT = 4; variable194 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
69 const int SCENE_NODE_COUNT = 4; variable247 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
72 const int SCENE_NODE_COUNT = 4; variable330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
68 const int SCENE_NODE_COUNT = 4; variable385 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
111 const int SCENE_NODE_COUNT = 16; variable263 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes()
72 const int SCENE_NODE_COUNT = 4; variable360 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
78 const int SCENE_NODE_COUNT = 4; variable535 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
150 const int SCENE_NODE_COUNT = 7; variable307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
71 const int SCENE_NODE_COUNT = 4; variable
69 const int SCENE_NODE_COUNT = 4; variable