| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 43 static void ResolveReference(TIterator begin, TIterator end) in ResolveReference() function 57 static void ResolveReference(const std::pair<TIterator, TIterator>& range) in ResolveReference() function 59 ResolveReference<TIterator>(range.first, range.second); in ResolveReference() 64 static void ResolveReference(TNode (&nodes)[TSize]) in ResolveReference() function 66 ResolveReference<TNode*>(nodes, nodes + TSize); in ResolveReference() 71 static void ResolveReference(TNodeArray& nodes) in ResolveReference() function 73 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference()
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| D | gfx_SceneEnvironmentSetting.h | 141 void ResolveReference(const SceneContext& sceneContext);
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 266 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate() 342 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateMultiEmitterParticleHandle()
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| D | demo_GraphicsSystem.cpp | 359 (*sceneEnvironmentSetting)->ResolveReference(*sceneContext); in SetSceneEnvironmentSettings()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 217 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateModel() 435 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateParticle()
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| D | SmSceneCtrl.cpp | 175 sceneEnvironmentSetting->ResolveReference(*m_SceneContext); in SetSceneEnvironmentSetting()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneEnvironmentSetting.cpp | 97 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference() function in nw::gfx::SceneEnvironmentSetting
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 227 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 283 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 364 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 417 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 265 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 381 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 431 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 565 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 359 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 388 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 373 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 610 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 716 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 775 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
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