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Searched refs:ResetState (Results 1 – 25 of 29) sorted by relevance

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/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h244 void ResetState();
251 void ResetState(s32 resetStateMode, s32 hashMask);
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp412 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp466 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp436 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp193 RenderContext::ResetState() in ResetState() function in nw::gfx::RenderContext
210 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() function in nw::gfx::RenderContext
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp486 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp524 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp533 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp444 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp590 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp547 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp127 renderContext->ResetState(); in Invoke()
1069 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp533 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp602 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp515 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
Dmain.cpp451 renderContext->ResetState(); in CreateGfxCache()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp127 renderContext->ResetState(); in Invoke()
1135 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp522 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp526 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp568 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp605 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp755 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp679 s_RenderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp783 renderContext->ResetState(); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp727 s_RenderContext->ResetState(); in DemoScene()

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