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Searched refs:ResU32 (Results 1 – 25 of 40) sorted by relevance

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/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundArchiveFile.h120 ut::ResU32 stringId; // 文字列 ID
121 ut::ResU32 itemId; // アイテム ID (サウンドID、バンクIDなど)
128 ut::ResU32 leftIdx;
129 ut::ResU32 rightIdx;
133 ut::ResU32 rootIdx;
264 ut::ResU32 fileId;
265 ut::ResU32 playerId;
306 ut::ResU32 index; // ウェーブサウンドセットファイル (bxwsd) 内で何番目か
307 ut::ResU32 allocTrackCount; // 必要なトラック数
320 ut::ResU32 allocateTrackFlags;
[all …]
Dsnd_StreamSoundFile.h208 ut::ResU32 sampleRate;
209 ut::ResU32 loopStart;
210 ut::ResU32 frameCount;
211 ut::ResU32 blockCount;
213 ut::ResU32 oneBlockBytes;
214 ut::ResU32 oneBlockSamples;
216 ut::ResU32 lastBlockBytes;
217 ut::ResU32 lastBlockSamples;
218 ut::ResU32 lastBlockPaddedBytes;
220 ut::ResU32 sizeofSeekInfoAtom; // シーク情報のサイズ (1ch 分)
[all …]
Dsnd_WaveFile.h113 nw::ut::ResU32 sampleRate; // サンプリングレート
114 nw::ut::ResU32 loopStartFrame; // ループ開始 (ループなしなら 0)
115 nw::ut::ResU32 loopEndFrame; // ループ終端 (ループなしなら 0)
116 nw::ut::ResU32 reserved;
133 nw::ut::ResU32 reserved;
Dsnd_GroupFile.h92 ut::ResU32 fileId;
156 ut::ResU32 itemId;
157 ut::ResU32 loadFlag; // SoundArchiveLoader::LoadFlag の論理和が入る
Dsnd_WaveSoundFile.h239 ut::ResU32 noteIndex;
240 ut::ResU32 reserved;
246 ut::ResU32 waveIdTableIndex;
Dsnd_Util.h115 template< typename ITEM_TYPE, typename COUNT_TYPE=nw::ut::ResU32 >
150 nw::ut::ResU32 size;
279 nw::ut::ResU32 bitFlag;
291 *value = *reinterpret_cast<const nw::ut::ResU32*>( in GetValue()
292 ut::AddOffsetToPtr( this, ( count * sizeof(nw::ut::ResU32) ) ) ); in GetValue()
405 ut::ResU32 waveArchiveId; // 波形アーカイブ ID
406 ut::ResU32 waveIndex; // 波形アーカイブ内インデックス
Dsnd_SequenceSoundFile.h82 ut::ResU32 labelStringLength; // ラベル文字列の長さ
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResMaterial.h55 nw::ut::ResU32 m_EmissionU32;
56 nw::ut::ResU32 m_AmbientU32;
57 nw::ut::ResU32 m_DiffuseU32;
58 nw::ut::ResU32 m_Specular0U32;
59 nw::ut::ResU32 m_Specular1U32;
60 nw::ut::ResU32 m_Constant0U32;
61 nw::ut::ResU32 m_Constant1U32;
62 nw::ut::ResU32 m_Constant2U32;
63 nw::ut::ResU32 m_Constant3U32;
64 nw::ut::ResU32 m_Constant4U32;
[all …]
Dgfx_ResVertex.h42 nw::ut::ResU32 m_Flags;
143 nw::ut::ResU32 m_FormatType;
222 nw::ut::ResU32 m_BufferObject;
223 nw::ut::ResU32 m_LocationFlag;
233 nw::ut::ResU32 m_FormatType;
237 nw::ut::ResU32 m_Offset;
242 nw::ut::ResU32 m_Stride;
434 nw::ut::ResU32 m_FormatType;
440 nw::ut::ResU32 m_BufferObject;
441 nw::ut::ResU32 m_LocationFlag;
Dgfx_ResProceduralTexture.h46 nw::ut::ResU32 m_ClampU;
47 nw::ut::ResU32 m_ClampV;
48 nw::ut::ResU32 m_ShiftU;
49 nw::ut::ResU32 m_ShiftV;
57 nw::ut::ResU32 m_MappingFunction;
58 nw::ut::ResU32 m_AlphaMappingFunction;
69 nw::ut::ResU32 m_MinFilter;
Dgfx_ResFragmentShader.h52 nw::ut::ResU32 m_Flags;
53 nw::ut::ResU32 m_LayerConfig;
55 nw::ut::ResU32 m_BumpTextureIndex;
56 nw::ut::ResU32 m_BumpMode;
64 nw::ut::ResU32 m_Input;
65 nw::ut::ResU32 m_Scale;
83 nw::ut::ResU32 m_CommandBuffer[2];
89 nw::ut::ResU32 m_Sources[3];
95 nw::ut::ResU32 m_Operands[3];
101 nw::ut::ResU32 m_Constant;
[all …]
Dgfx_ResLight.h59 nw::ut::ResU32 m_AmbientU32;
60 nw::ut::ResU32 m_DiffuseU32;
61 nw::ut::ResU32 m_Specular0U32;
62 nw::ut::ResU32 m_Specular1U32;
68 nw::ut::ResU32 m_DistanceAttenuationScale;
69 nw::ut::ResU32 m_DistanceAttenuationBias;
79 nw::ut::ResU32 m_AmbientU32;
Dgfx_ResParticleUpdater.h167 nw::ut::ResU32 m_InTime;
168 nw::ut::ResU32 m_OutTime;
200 nw::ut::ResU32 m_InTime;
201 nw::ut::ResU32 m_OutTime;
415 nw::ut::ResU32 m_Source;
452 nw::ut::ResU32 m_DivisionX;
453 nw::ut::ResU32 m_DivisionY;
622 nw::ut::ResU32 m_UserParameter;
Dgfx_ResMesh.h41 nw::ut::ResU32 m_Flags;
42 nw::ut::ResU32 m_IrScaleCommand[ IR_SCALE_COMMAND_SIZE ];
Dgfx_ResSkeleton.h47 nw::ut::ResU32 m_Flags;
76 nw::ut::ResU32 m_Flags;
Dgfx_ResTexture.h51 nw::ut::ResU32 m_Format;
52 nw::ut::ResU32 m_FormatType;
54 nw::ut::ResU32 m_TextureObject;
55 nw::ut::ResU32 m_LocationFlag;
56 nw::ut::ResU32 m_FormatHW;
Dgfx_ResCamera.h66 nw::ut::ResU32 m_Flags;
81 nw::ut::ResU32 m_Flags;
94 nw::ut::ResU32 m_Flags;
Dgfx_ResShader.h77 nw::ut::ResU32 m_Flags;
78 nw::ut::ResU32 m_VertexShaderObject;
79 nw::ut::ResU32 m_GeometryShaderObject;
91 nw::ut::ResU32 m_ProgramObject;
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Resources.h278 internal::ResU32 nameStrOffset;
331 internal::ResU32 nameStrOffset;
695 ut::ResU32 bits;
993 ut::ResU32 textStrOffset;
1091 ut::ResU32 contentOffset;
1093 ut::ResU32 frameOffsetTableOffset;
1293 ut::ResU32 nameOffset;
1295 ut::ResU32 groupsOffset;
1337 ut::ResU32 animShareInfoOffset;
1394 ut::ResU32 animContOffsetsOffset;
[all …]
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimCurve.h97 ut::ResU32 m_FrameValue; // u12 m_Frame; u20 m_Value * scale + offset;
122 ut::ResU32 m_FrameValue; // u12 m_Frame; u20 m_Value * scale + offset;
291 ut::ResU32 m_Flags;
331 ut::ResU32 m_Flags;
464 ut::ResU32 m_Flags;
504 ut::ResU32 m_Flags;
526 ut::ResU32 m_Flags;
531 ut::ResU32 flag;
Danim_ResAnimGroup.h60 ut::ResU32 m_ObjectType; //!< ResAnimGroupMember::ObjectType型の値。派生クラスの型を表す
61 ut::ResU32 m_MemberType; //!< 各派生クラスのMemberType型の値
65 ut::ResU32 m_ResMaterialPtr;
84 ut::ResU32 m_TextureMapperIndex;
91 ut::ResU32 m_TextureMapperIndex;
104 ut::ResU32 m_TextureCoordinatorIndex;
115 ut::ResU32 m_MeshIndex;
173 ut::ResU32 m_Flags;
Danim_ResAnim.h89 ut::ResU32 m_LightKind;
92 ut::ResU32 m_LightType;
114 ut::ResU32 m_ProjectionUpdaterKind;
117 ut::ResU32 m_ViewUpdaterKind;
126 ut::ResU32 m_Flags;
130 ut::ResU32 m_PrimitiveType;
/NW4C-1.3.3/include/nw/ut/
Dut_BinaryFileFormat.h89 ResU32 version; // ファイルバージョン : 4 Byte
90 ResU32 fileSize; // ファイルサイズ : 4 Byte
115 ResU32 revision; // リビジョン : 4 Byte
Dut_ResUtil.h109 ResU32 signature;
110 ResU32 length;
430 ResU32 signature;
433 ResU32 revision;
434 ResU32 fileSize;
Dut_ResTypes.h117 typedef u32 ResU32; //!< @details :private typedef
143 typedef ResNum<u32> ResU32; //!< @details :private typedef
243 typedef ResU32 Size; //!< @details :private
244 typedef ResU32 Length; //!< @details :private
245 typedef ResU32 ResTypeInfo; //!< @details :private

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