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Searched refs:ResTextureAnim (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResUtil.cpp31 nw::anim::ResTextureAnim CloneTextureAnimMember( in CloneTextureAnimMember()
33 const nw::anim::ResTextureAnim& src in CloneTextureAnimMember()
75 return nw::anim::ResTextureAnim(anim); in CloneTextureAnimMember()
80 nw::anim::ResTextureAnim anim in DestroyTextureAnimMember()
151 ResTextureAnim dup = CloneTextureAnimMember(allocator, src.GetMemberAnimSet(i)); in CloneTextureAnim()
Danim_ResAnim.cpp217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
242 ResTextureAnim::Cleanup() in Cleanup()
248 ResTextureAnim::EvaluateResult( in EvaluateResult()
268 ResTextureAnim::ApplyCache( in ApplyCache()
383 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup()
396 static_cast<ResTextureAnim&>(*this).Cleanup(); in Cleanup()
443 dstFlags = static_cast<const ResTextureAnim&>(*this) in EvaluateResultForType()
485 static_cast<const ResTextureAnim&>(*this).ApplyCache(target, cacheBuf); in ApplyCacheForType()
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h1059 class ResTextureAnim : public ResMemberAnim
1062 NW_RES_CTOR_INHERIT( ResTextureAnim, ResMemberAnim ) in NW_RES_CTOR_INHERIT() argument
1064 /* ctor */ ResTextureAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT()