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Searched refs:ResTexture (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp32 typedef void (*SetupFunc)(ResTexture resTex);
34 static void ResImageTexture_Setup(ResTexture resTex);
35 static void ResCubeTexture_Setup(ResTexture resTex);
36 static void ResReferenceTexture_Setup(ResTexture resTex);
37 static void ResProceduralTexture_Setup(ResTexture resTex);
38 static void ResShadowTexture_Setup(ResTexture resTex);
40 static void ResImageTexture_Cleanup(ResTexture resTex);
41 static void ResCubeTexture_Cleanup(ResTexture resTex);
42 static void ResReferenceTexture_Cleanup(ResTexture resTex);
43 static void ResProceduralTexture_Cleanup(ResTexture resTex);
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Dgfx_ResTextureMapper.cpp41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture);
45 ResTexture resTexture,
94 ResTexture texture = textureMapper.GetTexture(); in SetTextureMipmapCommand()
131 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup()
140 ResTexture resImageTexture = resTexture.Dereference(); in ResPixelBasedTextureMapper_Setup()
186 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup()
198 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup()
227 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic()
231 ResTexture referenceTexture = ReferResTexture(allocator, resTexture); in ResPixelBasedTextureMapper_CloneDynamic()
290 ResTexture resTexture = resProceduralTextureMapper.GetTexture(); in ResProceduralTextureMapper_CloneDynamic()
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Dgfx_ResUtil.cpp77 ::std::pair<ResTexture, bool>
82 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget()
91 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget()
Dgfx_ResLookupTable.cpp24 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);
Dgfx_ResMaterial.cpp200 ResTexture resImageTexture = resTextureMapper.GetTexture().Dereference(); in SetupTextures()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResTexture.h126 class ResTexture : public ResSceneObject
129 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResTexture) };
133 NW_RES_CTOR_INHERIT( ResTexture, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
148 NW_INLINE ResTexture Dereference();
149 NW_INLINE const ResTexture Dereference() const;
164 typedef nw::ut::ResArrayPatricia<ResTexture>::type ResTextureArray;
169 class ResPixelBasedTexture : public ResTexture
175 NW_RES_CTOR_INHERIT( ResPixelBasedTexture, ResTexture )
854 class ResReferenceTexture : public ResTexture
860 NW_RES_CTOR_INHERIT( ResReferenceTexture, ResTexture )
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Dgfx_ResUtil.h27 class ResTexture; variable
42 ::std::pair<ResTexture,bool>
Dgfx_ResProceduralTexture.h191 class ResProceduralTexture : public ResTexture
197 NW_RES_CTOR_INHERIT( ResProceduralTexture, ResTexture )
Dgfx_ResTextureMapper.h514 void SetTexture(ResTexture resTexture);
521 const ResTexture GetTexture() const { return ResTexture( ref().toTexture.to_ptr() ); } in GetTexture()
Dgfx_ResGraphicsFile.h442 …NW_RES_FIELD_CLASS_DIC_DECL( ResTexture, Textures, nw::ut::ResDicPatricia ) // GetText…
751 void operator()(nw::gfx::ResTexture resTexture) const in operator()
835 void operator()(ResTexture resTexture) const in operator()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_IRenderTarget.h35 class ResTexture; variable
231 static IRenderTarget* CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture);
Dgfx_OffScreenBuffer.h72 ResTexture m_Texture;
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_IRenderTarget.cpp48 IRenderTarget::CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture) in CreateOffScreenBuffer()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp168 nw::gfx::res::ResTexture s_ChangedTexture;
534 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp227 …::std::pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphic… in Setup()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp640 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp662 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()