Searched refs:ResSkeletalModel (Results 1 – 13 of 13) sorted by relevance
186 ResSkeletalModel resModel,200 ResSkeletalModel,211 ResSkeletalModel resModel) const in GetMemorySizeInternal()240 ResSkeletalModel) const in GetDeviceMemorySizeInternal() argument265 ResSkeletalModel GetResSkeletalModel() in GetResSkeletalModel()267 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()271 const ResSkeletalModel GetResSkeletalModel() const in GetResSkeletalModel()273 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()372 ResSkeletalModel resModel, in GetMemorySizeForInitialize()410 ResSkeletalModel resource, in SkeletalModel()
190 class ResSkeletalModel : public ResModel193 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSkeletalModel) };196 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
933 resTypeInfo == ResSkeletalModel::TYPE_INFO) in operator()
44 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create()143 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup()
189 case ResSkeletalModel::TYPE_INFO: in BuildSceneObject()204 builder.GetMemorySizeInternal(pSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()208 … builder.GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
224 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
233 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
243 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel()
275 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
237 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
491 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
498 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()