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Searched refs:ResSkeletalModel (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h186 ResSkeletalModel resModel,
200 ResSkeletalModel,
211 ResSkeletalModel resModel) const in GetMemorySizeInternal()
240 ResSkeletalModel) const in GetDeviceMemorySizeInternal() argument
265 ResSkeletalModel GetResSkeletalModel() in GetResSkeletalModel()
267 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
271 const ResSkeletalModel GetResSkeletalModel() const in GetResSkeletalModel()
273 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
372 ResSkeletalModel resModel, in GetMemorySizeForInitialize()
410 ResSkeletalModel resource, in SkeletalModel()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResModel.h190 class ResSkeletalModel : public ResModel
193 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSkeletalModel) };
196 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
Dgfx_ResGraphicsFile.h933 resTypeInfo == ResSkeletalModel::TYPE_INFO) in operator()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp44 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create()
143 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup()
Dgfx_SceneBuilder.cpp189 case ResSkeletalModel::TYPE_INFO: in BuildSceneObject()
204 builder.GetMemorySizeInternal(pSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
208 … builder.GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp224 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp233 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp243 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp275 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp237 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp491 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp498 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()