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Searched refs:ResShadowTexture (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp217 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup()
303 case ResShadowTexture::TYPE_INFO: in ResReferenceTexture_Setup()
356 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup()
467 case ResShadowTexture::TYPE_INFO: in Setup()
509 case ResShadowTexture::TYPE_INFO: in Cleanup()
699 ResShadowTexture
700 ResShadowTexture::DynamicBuilder::Create( in Create()
723 textureData->typeInfo = ResShadowTexture::TYPE_INFO; in Create()
724 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
725 textureData->m_Header.signature = ResShadowTexture::SIGNATURE; in Create()
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Dgfx_ResTextureMapper.cpp51 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture);
150 case ResShadowTexture::TYPE_INFO: in ResPixelBasedTextureMapper_Setup()
151 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in ResPixelBasedTextureMapper_Setup()
520 case ResShadowTexture::TYPE_INFO: in SetTexture()
521 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in SetTexture()
852 SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture) in SetupTextureMapperCommand()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp75 case ResShadowTexture::TYPE_INFO: in OffScreenBuffer()
77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
Dgfx_IRenderTarget.cpp106 case ResShadowTexture::TYPE_INFO: in CreateOffScreenBuffer()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResTexture.h665 class ResShadowTexture : public ResPixelBasedTexture
668 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShadowTexture) };
671 NW_RES_CTOR_INHERIT( ResShadowTexture, ResPixelBasedTexture ) in NW_RES_CTOR_INHERIT() argument
838 ResShadowTexture Create(os::IAllocator* allocator);
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp267 nw::gfx::ResShadowTexture s_ShadowTexture;
380 nw::gfx::ResShadowTexture::DynamicBuilder() in InitializeGraphics()