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Searched refs:ResShaderSymbol (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShader.h38 class ResShaderSymbol; variable
41 typedef ut::ResArrayClass<ResShaderSymbol>::type::iterator ResShaderSymbolArrayIterator;
42 typedef ut::ResArrayClass<const ResShaderSymbol>::type::const_iterator ResShaderSymbolArrayConstIte…
43 typedef ut::ResArrayClass<ResShaderSymbol>::type ResShaderSymbolArray;
44 typedef ut::ResArrayClass<const ResShaderSymbol>::type ResShaderSymbolArrayConst;
393 class ResShaderSymbol : public nw::ut::ResCommon< ResShaderSymbolData >
396 NW_RES_CTOR( ResShaderSymbol )
528 …NW_RES_FIELD_CLASS_LIST_DECL( ResShaderSymbol, Symbols ) // GetSymbols(int idx), GetSymbols… in NW_RES_FIELD_FLAGS_DECL()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp295 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Setup()
367 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Cleanup()
Dgfx_ResMaterial.cpp420 ResShaderSymbol shaderSymbol = symbols[symbolIndex]; in CacheUserUniformIndex()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_MaterialState.h427 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter()
451 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter()