Home
last modified time | relevance | path

Searched refs:ResShader (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp29 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader);
31 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader);
32 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader);
42 ResShader::Dereference() in Dereference()
71 ResShader::Dereference() const in Dereference()
99 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
127 ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResBinaryShader_Setup()
208 ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResReferenceShader_Setup()
227 ResShader::Cleanup() in Cleanup()
Dgfx_ResUtil.cpp110 ::std::pair<ResShader, bool>
115 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget()
124 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget()
Dgfx_ResMaterial.cpp88 ResShader resShader = this->GetShader(); in Cleanup()
333 ResShader resShader, in SetupShader()
338 ResShader setupShader; in SetupShader()
353 ::std::pair<ResShader, bool> referenceResult; in SetupShader()
398 ResMaterial::SetShader(ResShader resShader) in SetShader()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShader.h693 class ResShader : public ResSceneObject
696 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShader) };
700 NW_RES_CTOR_INHERIT( ResShader, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
737 class ResBinaryShader : public ResShader
743 NW_RES_CTOR_INHERIT( ResBinaryShader, ResShader ) in NW_RES_CTOR_INHERIT() argument
835 class ResReferenceShader : public ResShader
841 NW_RES_CTOR_INHERIT( ResReferenceShader, ResShader )
852 NW_RES_FIELD_CLASS_DECL( ResShader, TargetShader ) // GetTargetShader()
Dgfx_ResUtil.h28 class ResShader; variable
46 ::std::pair<ResShader,bool>
Dgfx_ResMaterial.h1450 NW_RES_FIELD_CLASS_DECL( ResShader, Shader ) // GetShader() in NW_RES_CTOR_INHERIT()
1544 void SetShader(ResShader resShader);
1652 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);
Dgfx_ResGraphicsFile.h444 …NW_RES_FIELD_CLASS_DIC_DECL( ResShader, Shaders, nw::ut::ResDicPatricia ) // GetShad…