Searched refs:ResSceneEnvironmentSetting (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneEnvironmentSetting.h | 113 ResSceneEnvironmentSetting resource, 128 ResSceneEnvironmentSetting resource, 158 ResSceneEnvironmentSetting GetResSceneEnvironmentSetting() in GetResSceneEnvironmentSetting() 160 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting() 167 const ResSceneEnvironmentSetting GetResSceneEnvironmentSetting() const in GetResSceneEnvironmentSetting() 169 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting() 290 ResSceneEnvironmentSetting resSetting, in SceneEnvironmentSetting() 305 void CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting );
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResSceneEnvironmentSetting.h | 105 class ResSceneEnvironmentSetting : public ResSceneObject 108 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSceneEnvironmentSetting) }; 112 NW_RES_CTOR_INHERIT( ResSceneEnvironmentSetting, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 152 typedef nw::ut::ResArrayPatricia<ResSceneEnvironmentSetting>::type ResSceneEnvironmentSettingArray;
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| D | gfx_ResGraphicsFile.h | 448 …NW_RES_FIELD_CLASS_DIC_DECL( ResSceneEnvironmentSetting, SceneEnvironmentSettings, nw::ut::ResDicP…
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneEnvironmentSetting.cpp | 40 ResSceneEnvironmentSetting resSetting = ResDynamicCast<ResSceneEnvironmentSetting>(resource); in Create() 59 …mentSetting::CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting resSetti… in CreateEnvironmentArray() 99 …ResSceneEnvironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResScen… in ResolveReference() 230 ResSceneEnvironmentSetting resource, in GetMemorySizeInternal()
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| D | gfx_SceneBuilder.cpp | 483 case ResSceneEnvironmentSetting::TYPE_INFO: in BuildSceneObject() 491 …EnvironmentSetting::GetMemorySizeInternal(pSize, ResStaticCast<ResSceneEnvironmentSetting>(resourc… in BuildSceneObject()
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