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Searched refs:ResReferenceLookupTable (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp57 ResReferenceLookupTable resReferenceLut = in Setup()
58 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution0Sampler().GetSampler()); in Setup()
72 ResReferenceLookupTable resReferenceLut = in Setup()
73 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution1Sampler().GetSampler()); in Setup()
87 ResReferenceLookupTable resReferenceLut = in Setup()
88 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceRSampler().GetSampler()); in Setup()
102 ResReferenceLookupTable resReferenceLut = in Setup()
103 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceGSampler().GetSampler()); in Setup()
117 ResReferenceLookupTable resReferenceLut = in Setup()
118 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceBSampler().GetSampler()); in Setup()
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Dgfx_ResLight.cpp38 ResReferenceLookupTable referenceDistanceSampler = in Setup()
39 ResDynamicCast<ResReferenceLookupTable>(fragment.GetDistanceSampler()); in Setup()
59 ResReferenceLookupTable referenceAngleSampler = in Setup()
60 ResDynamicCast<ResReferenceLookupTable>(resLut); in Setup()
Dgfx_ResMaterial.cpp456ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
466ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
477ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
488ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
500ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
512ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
Dgfx_ResLookupTable.cpp83 ResReferenceLookupTable referLut = ResStaticCast<ResReferenceLookupTable>( resLut ); in ResReferenceLut_Cleanup()
104 case ResReferenceLookupTable::TYPE_INFO: in Setup()
129 case ResReferenceLookupTable::TYPE_INFO: in Cleanup()
Dgfx_ResFog.cpp34 ResReferenceLookupTable refLut = in Setup()
35 ResDynamicCast<ResReferenceLookupTable>(this->GetFogSampler()); in Setup()
Dgfx_ResUtil.cpp27 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut()
52 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResLookupTable.h144 class ResReferenceLookupTable : public ResLookupTable
147 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResReferenceLookupTable) };
150 NW_RES_CTOR_INHERIT( ResReferenceLookupTable, ResLookupTable )
236 case ResReferenceLookupTable::TYPE_INFO: in Dereference()
238 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
264 case ResReferenceLookupTable::TYPE_INFO: in Dereference()
266 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
Dgfx_ResUtil.h29 class ResReferenceLookupTable; variable
35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
39 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile);
Dgfx_ResLight.h284ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_CTOR_INHERIT()
Dgfx_ResFragmentShader.h462 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp70 size += sizeof(ResReferenceLookupTable); in GetMemorySize()
72 size += sizeof(ResReferenceLookupTable); in GetMemorySize()
Dgfx_Material.cpp716 ResReferenceLookupTable sampler = in CopyResLightingLookupTable()
717 ut::ResStaticCast<ResReferenceLookupTable>(resLightingLookupTable.GetSampler()); in CopyResLightingLookupTable()
727 ResReferenceLookupTable rLut(referenceLookupTable); in CopyResLightingLookupTable()