Searched refs:ResParticleAnimationOption (Results 1 – 5 of 5) sorted by relevance
39 class ResParticleAnimationOption : public nw::ut::ResCommon< ResParticleAnimationOptionData >42 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResParticleAnimationOption) };45 NW_RES_CTOR( ResParticleAnimationOption )69 class ResParticleFittingAnimationOption : public ResParticleAnimationOption75 NW_RES_CTOR_INHERIT( ResParticleFittingAnimationOption, ResParticleAnimationOption )90 class ResParticleFrameLoopAnimationOption : public ResParticleAnimationOption96 NW_RES_CTOR_INHERIT( ResParticleFrameLoopAnimationOption, ResParticleAnimationOption )111 class ResParticleRandomAnimationOption : public ResParticleAnimationOption117 NW_RES_CTOR_INHERIT( ResParticleRandomAnimationOption, ResParticleAnimationOption )
53 NW_RES_FIELD_CLASS_DECL( ResParticleAnimationOption, ParticleAnimationOption ) in NW_RES_FIELD_CLASS_DECL() argument
30 ResParticleAnimationOption::GetHash( in GetHash()57 ResParticleAnimationOption::EvaluateAnimationFrame( in EvaluateAnimationFrame()
497 const ResParticleAnimationOption& option = in GetMemorySizeForDuplicateResParticleUpdaterInternal()503 case ResParticleAnimationOption::TYPE_INFO: in GetMemorySizeForDuplicateResParticleUpdaterInternal()681 const ResParticleAnimationOption& option = in DuplicateResParticleUpdater()687 case ResParticleAnimationOption::TYPE_INFO: in DuplicateResParticleUpdater()773 const ResParticleAnimationOption& option = animation.GetParticleAnimationOption(); in DuplicateResParticleUpdater()
1529 const ResParticleAnimationOption& animationOption, in CalcAnimationDataIndex()1664 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleFloatImmediateUpdater()2120 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector2ImmediateUpdater()2221 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3AdditiveUpdater()2329 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3ImmediateUpdater()2435 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3RandomAdditiveUpdater()2620 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleTexturePatternUpdater()