Searched refs:ResModel (Results 1 – 15 of 15) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResModel.h | 88 class ResModel : public ResTransformNode 91 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResModel) }; 95 NW_RES_CTOR_INHERIT( ResModel, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument 185 typedef nw::ut::ResArrayPatricia<ResModel>::type ResModelArray; 190 class ResSkeletalModel : public ResModel 196 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
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| D | gfx_ResParticleModel.h | 42 class ResParticleModel : public ResModel 49 NW_RES_CTOR_INHERIT( ResParticleModel, ResModel )
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| D | gfx_ResMesh.h | 172 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResGraphicsFile.h | 441 …NW_RES_FIELD_CLASS_DIC_DECL( ResModel, Models, nw::ut::ResDicPatricia ) // GetMode… 907 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 927 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 932 if (resTypeInfo == ResModel::TYPE_INFO || in operator()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Model.h | 202 ResModel resModel, 217 ResModel resModel, in GetMemorySizeInternal() 245 ResModel GetResModel() in GetResModel() 248 return ResModel(this->GetResSceneObject().ptr()); in GetResModel() 252 const ResModel GetResModel() const in GetResModel() 255 return ResModel(this->GetResSceneObject().ptr()); in GetResModel() 269 ResModel model = this->GetResModel(); in GetResMeshes() 289 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities() 644 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model() 670 ResModel resModel, in GetMemorySizeForInitialize()
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| D | gfx_ParticleUtil.h | 102 void operator()(ResModel resModel) const in operator()
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| D | gfx_RenderQueue.h | 150 ResModel resModel; 201 ResModel resModel; 343 const ResModel model = element.GetModel()->GetResModel(); in operator()
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResModel.cpp | 35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 82 ResModel::Cleanup() in Cleanup()
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| D | gfx_ResMesh.cpp | 139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Model.cpp | 44 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create() 236 ResModel resModel = GetResModel(); in CreateAnimGroups() 332 ResModel resModel = this->GetResModel(); in CreateMaterials() 378 ResModel resModel = this->GetResModel(); in CreateResMeshes() 440 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()
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| D | gfx_SceneBuilder.cpp | 154 case ResModel::TYPE_INFO: in BuildSceneObject() 170 … Model::GetMemorySizeInternal(pSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject() 174 … Model::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
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| /NW4C-1.3.3/include/nw/anim/res/ |
| D | anim_ResAnimGroup.h | 34 class ResModel; variable
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 612 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 777 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 836 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
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