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Searched refs:ResModel (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResModel.h88 class ResModel : public ResTransformNode
91 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResModel) };
95 NW_RES_CTOR_INHERIT( ResModel, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument
185 typedef nw::ut::ResArrayPatricia<ResModel>::type ResModelArray;
190 class ResSkeletalModel : public ResModel
196 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
Dgfx_ResParticleModel.h42 class ResParticleModel : public ResModel
49 NW_RES_CTOR_INHERIT( ResParticleModel, ResModel )
Dgfx_ResMesh.h172 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResGraphicsFile.h441 …NW_RES_FIELD_CLASS_DIC_DECL( ResModel, Models, nw::ut::ResDicPatricia ) // GetMode…
907 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
927 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
932 if (resTypeInfo == ResModel::TYPE_INFO || in operator()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h202 ResModel resModel,
217 ResModel resModel, in GetMemorySizeInternal()
245 ResModel GetResModel() in GetResModel()
248 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
252 const ResModel GetResModel() const in GetResModel()
255 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
269 ResModel model = this->GetResModel(); in GetResMeshes()
289 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities()
644 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
670 ResModel resModel, in GetMemorySizeForInitialize()
Dgfx_ParticleUtil.h102 void operator()(ResModel resModel) const in operator()
Dgfx_RenderQueue.h150 ResModel resModel;
201 ResModel resModel;
343 const ResModel model = element.GetModel()->GetResModel(); in operator()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResModel.cpp35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
82 ResModel::Cleanup() in Cleanup()
Dgfx_ResMesh.cpp139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp44 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create()
236 ResModel resModel = GetResModel(); in CreateAnimGroups()
332 ResModel resModel = this->GetResModel(); in CreateMaterials()
378 ResModel resModel = this->GetResModel(); in CreateResMeshes()
440 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()
Dgfx_SceneBuilder.cpp154 case ResModel::TYPE_INFO: in BuildSceneObject()
170 … Model::GetMemorySizeInternal(pSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
174 … Model::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimGroup.h34 class ResModel; variable
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp612 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp777 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp836 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()