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Searched refs:ResMeshArray (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator()
130 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator()
Dgfx_Model.h265 ResMeshArray GetResMeshes() in GetResMeshes()
772 void DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes);
808 ResMeshArray m_MeshBuffers;
Dgfx_RenderQueue.h508 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel()
527 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp412 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()
483 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes()
492 allocator->Free(static_cast<ResMeshArray::pointer>(resMeshes)); in DestroyResMeshes()
672 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()
673 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResMesh.h180 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray; typedef
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp597 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
599 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
600 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp645 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
647 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
648 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp694 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
696 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
697 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp660 gfx::ResMeshArray meshArray = m_SkyModel->GetResMeshes(); in ClearBySkyModel()
661 gfx::ResMeshArray::iterator endMesh = meshArray.end(); in ClearBySkyModel()
662 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp449 nw::gfx::ResMeshArray meshArray = m_SkeletalModel->GetResMeshes(); in SetVisibleZone()