Searched refs:ResMeshArray (Results 1 – 10 of 10) sorted by relevance
113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator()130 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator()
265 ResMeshArray GetResMeshes() in GetResMeshes()772 void DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes);808 ResMeshArray m_MeshBuffers;
508 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel()527 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel()
412 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()483 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes()492 allocator->Free(static_cast<ResMeshArray::pointer>(resMeshes)); in DestroyResMeshes()672 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()673 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()
180 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray; typedef
597 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()599 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()600 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
645 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()647 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()648 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
694 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()696 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()697 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
660 gfx::ResMeshArray meshArray = m_SkyModel->GetResMeshes(); in ClearBySkyModel()661 gfx::ResMeshArray::iterator endMesh = meshArray.end(); in ClearBySkyModel()662 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel()
449 nw::gfx::ResMeshArray meshArray = m_SkeletalModel->GetResMeshes(); in SetVisibleZone()