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Searched refs:ResMesh (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp68 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale()
74 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale()
126 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale()
130 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale()
139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
199 this->EnableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Setup()
208 ResMesh::Cleanup() in Cleanup()
210 this->DisableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Cleanup()
Dgfx_ResModel.cpp68 ResMesh mesh = this->GetMeshes( i ); in Setup()
69 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResMesh.h55 class ResMesh : public ResSceneObject
66 NW_RES_CTOR_INHERIT( ResMesh, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
180 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray;
Dgfx_ResModel.h157 NW_RES_FIELD_CLASS_LIST_DECL( ResMesh, Meshes ) // GetMeshes(int idx), GetMeshesCount() in NW_RES_CTOR_INHERIT()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderQueue.h81 IsCalculatingOnlyLayer1Functor(Model* model, ResMesh mesh) in IsCalculatingOnlyLayer1Functor()
105 AlwaysCalculatingFunctor(Model* model, ResMesh mesh) in AlwaysCalculatingFunctor()
133 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
169 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
208 struct BasicEnqueueModelFunctor : public std::unary_function<ResMesh, void>
260 struct BasicEnqueueModelTranslucentModelBaseFunctor : public std::unary_function<ResMesh, void>
342 const ResMesh mesh = element.GetMesh(); in operator()
456 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement()
469 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement()
484 ResMesh mesh, in EnqueueMesh()
Dgfx_RenderElement.h283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement()
305 ResMesh GetMesh() { return m_Mesh; } in GetMesh()
308 const ResMesh GetMesh() const { return m_Mesh; } in GetMesh()
345 ResMesh m_Mesh;
442 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
538 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
637 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
Dgfx_MeshRenderer.h87 void RenderMesh(ResMesh mesh, Model* model);
Dgfx_RenderContext.h514 void ActivateVertexAttribute( ResMesh mesh );
521 void DeactivateVertexAttribute( ResMesh mesh );
699 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
Dgfx_Model.h49 typedef ut::Signal3<void, Model*, ResMesh, RenderContext*> RenderSignal;
535 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId()
565 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp419 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute()
432 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute()
433 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()
Dgfx_MeshRenderer.cpp90 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
Dgfx_Model.cpp676 ut::DisableFlag<u32, u32>((*mesh).GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in InvalidateRenderKeyCache()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp329 ResMesh mesh(object); in SetValue()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp333 gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp970 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1036 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()