| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 212 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 213 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 214 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 350 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 351 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 352 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 403 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources() 404 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 324 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes() 325 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes() 326 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment() 469 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment() 470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 551 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 552 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 553 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 345 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 346 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 347 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 374 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 375 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 376 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 342 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 343 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 252 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 253 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 565 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 566 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 567 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 418 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 419 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 341 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 696 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 697 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 698 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 172 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray; typedef
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 364 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 755 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 756 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 757 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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