| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResUtil.h | 32 class ResGraphicsFile; variable 35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile); 39 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile); 43 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile); 47 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
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| D | gfx_ResModel.h | 33 class ResGraphicsFile; variable 178 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResMesh.h | 172 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResFog.h | 177 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResLight.h | 30 class ResGraphicsFile; variable 165 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResMaterial.h | 39 class ResGraphicsFile; variable 1533 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile); 1652 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile); 1655 …Result SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsF… 1664 …s::IAllocator* allocator, ResFragmentLightingTable resLightingTable, ResGraphicsFile graphicsFile);
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| D | gfx_ResLookupTable.h | 209 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResGraphicsFile.h | 263 class ResGraphicsFile : public ResFileHeader 270 NW_RES_CTOR_INHERIT( ResGraphicsFile, ResFileHeader ) 467 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResShader.h | 37 class ResGraphicsFile; variable 715 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResTexture.h | 39 class ResGraphicsFile; variable 156 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResUtil.cpp | 27 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut() 52 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget() 78 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget() 111 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget()
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| D | gfx_ResGraphicsFile.cpp | 35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 113 ResGraphicsFile::Cleanup() in Cleanup()
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| D | gfx_ResTextureMapper.cpp | 27 …pFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 32 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 33 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 46 ResGraphicsFile graphicsFile 127 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResPixelBasedTextureMapper_Setup() 168 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResProceduralTextureMapper_Setup() 445 ResGraphicsFile graphicsFile in Setup() 608 ResGraphicsFile graphicsFile in SetupTexture()
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| D | gfx_ResFog.cpp | 28 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
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| D | gfx_ResFragmentShader.cpp | 28 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 48 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
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| D | gfx_ResLight.cpp | 28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
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| D | gfx_ResModel.cpp | 35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
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| D | gfx_ResMaterial.cpp | 31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 110 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures() 334 ResGraphicsFile graphicsFile in SetupShader()
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| D | gfx_ResLookupTable.cpp | 143 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 113 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() 146 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() 201 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register() 377 m_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(m_ShaderResource->buffer.front())); in InitializeShaderBinary()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | GfxCtrl.h | 45 nw::gfx::ResGraphicsFile resource;
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() 378 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() 495 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 577 void Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial = false); 583 void Register(gfx::ResGraphicsFile resource, const char** nodeNames); 588 void Register(gfx::ResGraphicsFile resource);
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| /NW4C-1.3.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 39 class ResGraphicsFile; variable 532 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile); 645 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile); 1077 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 74 nw::gfx::ResGraphicsFile resource; 111 nw::ut::FixedSizeArray<nw::gfx::ResGraphicsFile, ANIMATION_RESOURCES_COUNT> s_ResAnims; 309 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
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