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Searched refs:ResFragmentLightData (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp69 size += sizeof(ResFragmentLightData); in GetMemorySize()
83 size += sizeof(ResFragmentLightData); in GetMemorySize()
132 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
155 /* static*/ ResFragmentLightData*
160 ResFragmentLightData* resFragmentLight = in CreateResFragmentLight()
161 AllocateAndFillN<ResFragmentLightData>(allocator, sizeof(ResFragmentLightData), 0); in CreateResFragmentLight()
222 FragmentLight::DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragment… in DestroyResFragmentLight()
247 void* buffer = allocator->Alloc(sizeof(ResFragmentLightData)); in CreateOriginalValue()
251ResFragmentLightData* originalValue = new(buffer) ResFragmentLightData(GetResFragmentLight().ref()… in CreateOriginalValue()
297 size += sizeof(ResFragmentLightData); in GetMemorySizeInternal()
Dgfx_Light.cpp149ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject()
Dgfx_VertexLight.cpp130 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
Dgfx_RenderContext.cpp649 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight()
686 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_FragmentLight.h223 struct ResFragmentLightDataDestroyer : public std::unary_function<ResFragmentLightData*, void>
236 typedef ut::MovePtr<ResFragmentLightData, ResFragmentLightDataDestroyer> ResPtr;
287 …static ResFragmentLightData* CreateResFragmentLight(os::IAllocator* allocator, const char* name…
295 …static void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLi…
Dgfx_MaterialState.h672 …bool twoSideDiffuse = ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_TWO_SIDE_DIFFU… in ActivateFragmentLighting()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResLight.h40 struct ResFragmentLightData : public ResLightData struct