Searched refs:ResFragmentLightData (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_FragmentLight.cpp | 69 size += sizeof(ResFragmentLightData); in GetMemorySize() 83 size += sizeof(ResFragmentLightData); in GetMemorySize() 132 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection() 155 /* static*/ ResFragmentLightData* 160 ResFragmentLightData* resFragmentLight = in CreateResFragmentLight() 161 AllocateAndFillN<ResFragmentLightData>(allocator, sizeof(ResFragmentLightData), 0); in CreateResFragmentLight() 222 FragmentLight::DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragment… in DestroyResFragmentLight() 247 void* buffer = allocator->Alloc(sizeof(ResFragmentLightData)); in CreateOriginalValue() 251 …ResFragmentLightData* originalValue = new(buffer) ResFragmentLightData(GetResFragmentLight().ref()… in CreateOriginalValue() 297 size += sizeof(ResFragmentLightData); in GetMemorySizeInternal()
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| D | gfx_Light.cpp | 149 … ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject()
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| D | gfx_VertexLight.cpp | 130 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
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| D | gfx_RenderContext.cpp | 649 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight() 686 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_FragmentLight.h | 223 struct ResFragmentLightDataDestroyer : public std::unary_function<ResFragmentLightData*, void> 236 typedef ut::MovePtr<ResFragmentLightData, ResFragmentLightDataDestroyer> ResPtr; 287 …static ResFragmentLightData* CreateResFragmentLight(os::IAllocator* allocator, const char* name… 295 …static void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLi…
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| D | gfx_MaterialState.h | 672 …bool twoSideDiffuse = ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_TWO_SIDE_DIFFU… in ActivateFragmentLighting()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 40 struct ResFragmentLightData : public ResLightData struct
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