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Searched refs:ResF32 (Results 1 – 24 of 24) sorted by relevance

/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h119 typedef f32 ResF32; //!< @details :private typedef
145 typedef ResNum<f32> ResF32; //!< @details :private typedef
278 nw::ut::ResF32 x;
279 nw::ut::ResF32 y;
287 nw::ut::ResF32 x;
288 nw::ut::ResF32 y;
289 nw::ut::ResF32 z;
300 nw::ut::ResF32 x;
301 nw::ut::ResF32 y;
302 nw::ut::ResF32 z;
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Dut_Color.h1109 nw::ut::ResF32 r;
1110 nw::ut::ResF32 g;
1111 nw::ut::ResF32 b;
1112 nw::ut::ResF32 a;
Dut_ResMetaData.h47 nw::ut::ResF32 m_Values[1]; // ValueCount分の値が格納されている
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResParticleForm.h62 nw::ut::ResF32 m_Inner;
90 nw::ut::ResF32 m_Inner;
91 nw::ut::ResF32 m_AngleWidth;
92 nw::ut::ResF32 m_AngleOffset;
93 nw::ut::ResF32 m_AngleSwing;
126 nw::ut::ResF32 m_Inner;
127 nw::ut::ResF32 m_AngleWidth;
128 nw::ut::ResF32 m_AngleOffset;
129 nw::ut::ResF32 m_AngleSwing;
182 nw::ut::ResF32 m_Inner;
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Dgfx_ResParticleInitializer.h66 nw::ut::ResF32 m_Power;
90 nw::ut::ResF32 m_Power;
92 nw::ut::ResF32 m_Angle;
117 nw::ut::ResF32 m_Power;
138 nw::ut::ResF32 m_Power;
159 nw::ut::ResF32 m_Power;
180 nw::ut::ResF32 m_BaseValue;
181 nw::ut::ResF32 m_Random;
203 nw::ut::ResF32 m_MaxValue;
204 nw::ut::ResF32 m_MinValue;
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Dgfx_ResParticleEmitter.h38 nw::ut::ResF32 m_EmissionRatio;
39 nw::ut::ResF32 m_EmissionRatioRandom;
41 nw::ut::ResF32 m_EmissionIntervalRandom;
54 nw::ut::ResF32 m_EmissionRatio;
55 nw::ut::ResF32 m_EmissionRatioRandom;
57 nw::ut::ResF32 m_EmissionIntervalRandom;
Dgfx_ResCamera.h39 nw::ut::ResF32 m_WScale;
52 nw::ut::ResF32 m_Near;
53 nw::ut::ResF32 m_Far;
68 nw::ut::ResF32 m_Twist;
100 nw::ut::ResF32 m_AspectRatio;
101 nw::ut::ResF32 m_Height;
204 nw::ut::ResF32 m_AspectRatio;
205 nw::ut::ResF32 m_Fovy;
Dgfx_ResFog.h34 nw::ut::ResF32 m_MinFogDepth;
35 nw::ut::ResF32 m_MaxFogDepth;
36 nw::ut::ResF32 m_Density;
Dgfx_ResLight.h66 nw::ut::ResF32 m_DistanceAttenuationStart; // アニメーション書き込み用バッファ
67 nw::ut::ResF32 m_DistanceAttenuationEnd; // アニメーション書き込み用バッファ
101 nw::ut::ResF32 m_IsDistanceAttenuationEnabled;
119 nw::ut::ResF32 m_LerpFactor;
Dgfx_ResParticleUpdater.h106 nw::ut::ResF32 m_Factor;
127 nw::ut::ResF32 m_DefaultValue;
250 nw::ut::ResF32 m_Power;
273 nw::ut::ResF32 m_Power;
545 nw::ut::ResF32 m_Start;
546 nw::ut::ResF32 m_End;
Dgfx_ResParticleAnimationOption.h32 nw::ut::ResF32 m_AnimationDuration;
Dgfx_ResVertex.h146 nw::ut::ResF32 m_Scale;
236 nw::ut::ResF32 m_Scale;
Dgfx_ResProceduralTexture.h68 nw::ut::ResF32 m_TextureLodBias;
Dgfx_ResTexture.h112 nw::ut::ResF32 m_ShadowZBias;
113 nw::ut::ResF32 m_ShadowZScale;
Dgfx_ResMaterial.h84 nw::ut::ResF32 m_PolygonOffsetUnit;
154 nw::ut::ResF32 m_Rotate;
Dgfx_ResShader.h50 nw::ut::ResF32 m_Value[1]; // UniformType によってこの後に可変長のデータが続きます。
Dgfx_ResTextureMapper.h41 nw::ut::ResF32 m_LodBias;
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimCurve.h86 ut::ResF32 m_Frame;
87 ut::ResF32 m_Value;
107 ut::ResF32 m_Frame;
108 ut::ResF32 m_Value;
109 ut::ResF32 m_InSlope;
110 ut::ResF32 m_OutSlope;
149 ut::ResF32 m_Frame;
150 ut::ResF32 m_Value;
151 ut::ResF32 m_Slope;
195 ut::ResF32 m_Scale; // Valueに適用する
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Danim_ResAnim.h70 ut::ResF32 m_FrameSize;
143 ut::ResF32 constantValue;
192 ut::ResF32 constantValueCurveX;
197 ut::ResF32 constantValueCurveY;
224 ut::ResF32 constantValueCurveX;
229 ut::ResF32 constantValueCurveY;
234 ut::ResF32 constantValueCurveZ;
265 ut::ResF32 constantValueCurveR;
270 ut::ResF32 constantValueCurveG;
275 ut::ResF32 constantValueCurveB;
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/NW4C-1.3.3/include/nw/lyt/
Dlyt_Types.h263 typedef ResNum<f32> ResF32;
271 typedef f32 ResF32; typedef
1338 ut::ResF32 x;
1340 ut::ResF32 y;
1389 ut::ResF32 x;
1392 ut::ResF32 y;
1395 ut::ResF32 z;
1454 ut::ResF32 width;
1457 ut::ResF32 height;
1557 ut::ResF32 rotate;
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Dlyt_Resources.h999 ut::ResF32 charSpace;
1001 ut::ResF32 lineSpace;
1555 ut::ResF32 frame;
1557 ut::ResF32 value;
1559 ut::ResF32 slope;
1575 ut::ResF32 frame;
/NW4C-1.3.3/include/nw/snd/
Dsnd_WaveSoundFile.h237 ut::ResF32 position;
238 ut::ResF32 length;
Dsnd_Util.h299 *value = *reinterpret_cast<const nw::ut::ResF32*>( in GetValueF32()
300 ut::AddOffsetToPtr( this, ( count * sizeof(nw::ut::ResF32) ) ) ); in GetValueF32()
Dsnd_SoundArchiveFile.h336 ut::ResF32 decayRatio; // 減衰率