Searched refs:ResCameraArray (Results 1 – 5 of 5) sorted by relevance
337 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in InitializeScenes()338 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes()339 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes()
357 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()358 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in BuildResources()359 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources()
596 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()597 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in BuildResources()598 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources()
587 typedef nw::ut::ResArrayPatricia<ResCamera>::type ResCameraArray; typedef
587 nw::gfx::ResCameraArray cameras = resSet.resource.GetCameras(); in CreateCamera()