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Searched refs:ResAnimGroup (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp95 case anim::ResAnimGroup::BLENDOP_BOOL: in GetAnimBlendOpByType()
97 case anim::ResAnimGroup::BLENDOP_INT: in GetAnimBlendOpByType()
99 case anim::ResAnimGroup::BLENDOP_FLOAT: in GetAnimBlendOpByType()
101 case anim::ResAnimGroup::BLENDOP_VECTOR2: in GetAnimBlendOpByType()
103 case anim::ResAnimGroup::BLENDOP_VECTOR3: in GetAnimBlendOpByType()
105 case anim::ResAnimGroup::BLENDOP_RGBA_COLOR: in GetAnimBlendOpByType()
107 case anim::ResAnimGroup::BLENDOP_TEXTURE: in GetAnimBlendOpByType()
110 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM: in GetAnimBlendOpByType()
112 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM_ACCURATE_SCALE: in GetAnimBlendOpByType()
114 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM_QUAT: in GetAnimBlendOpByType()
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Dgfx_SkeletalModel.cpp153 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
156 (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in CreateSkeletalAnimGroup()
161 .ResAnimGroup(resAnimGroup) in CreateSkeletalAnimGroup()
Dgfx_Light.cpp56 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup()
61 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
Dgfx_Fog.cpp429 anim::ResAnimGroup resAnimGroup = resFog.GetAnimGroups(0); in CreateAnimGroup()
434 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
536 .ResAnimGroup(resFog.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_AmbientLight.cpp250 .ResAnimGroup(resAmbientLight.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_HemiSphereLight.cpp251 .ResAnimGroup(resHemiSphereLight.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_VertexLight.cpp270 .ResAnimGroup(resVertexLight.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_FragmentLight.cpp303 .ResAnimGroup(resFragmentLight.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_Model.cpp242 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
256 .ResAnimGroup(resAnimGroup) in CreateAnimGroups()
Dgfx_Camera.cpp94 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup()
99 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
568 .ResAnimGroup(resCamera.GetAnimGroups(0)) in GetMemorySizeInternal()
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimGroup.h724 class ResAnimGroup : public ut::ResCommon<ResAnimGroupData>
727 enum { TYPE_INFO = NW_ANIM_RES_TYPE_INFO(ResAnimGroup) };
760 NW_RES_CTOR( ResAnimGroup )
835 class ResGraphicsAnimGroup : public ResAnimGroup
858 NW_RES_CTOR_INHERIT( ResGraphicsAnimGroup, ResAnimGroup )
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h386 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
389 … (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in GetMemorySizeForInitialize()
394 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
Dgfx_AnimObject.h121 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup() function
189 anim::ResAnimGroup m_ResAnimGroup;
200 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()
336 anim::ResAnimGroup resAnimGroup,
350 …tMemorySizeForInitialize(os::MemorySizeCalculator* pSize, const anim::ResAnimGroup resAnimGroup, b…
358 anim::ResAnimGroup m_ResAnimGroup; //!< アニメーショングループのリソースです。
Dgfx_Model.h732 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
739 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h172 …NW_RES_FIELD_CLASS_DIC_DECL( nw::anim::ResAnimGroup, AnimGroups, nw::ut::ResDicPatricia ) // GetAn… in NW_RES_CTOR_INHERIT()