Searched refs:RenderElement (Results 1 – 6 of 6) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 685 typedef BasicRenderElement<RenderKeyType> RenderElement; typedef 718 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorMaterialReverseDepthRenderKeyFactory() 734 RenderKeyType, RenderElement::ZeroQuantizer>::Create(allocator); in CreatePriorMaterialAndZeroDepthRenderKeyFactory() 765 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorDepthReverseDepthRenderKeyFactory() 796 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreateTopPriorDepthReverseDepthRenderKeyFactory()
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| D | gfx_RenderQueue.h | 774 : public std::binary_function<RenderElement, RenderElement, bool> 777 const RenderElement& lhs, in operator() 778 const RenderElement& rhs) in operator()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 22 : public std::unary_function<nw::gfx::RenderElement&, void> 34 void operator()(nw::gfx::RenderElement& element) in operator ()()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 311 : public std::unary_function<gfx::RenderElement&, void> 323 void operator()(gfx::RenderElement& element) in operator ()()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 948 : public std::unary_function<nw::gfx::RenderElement&, void> 960 void operator()(nw::gfx::RenderElement& element) in operator ()()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 1014 : public std::unary_function<nw::gfx::RenderElement&, void> 1026 void operator()(nw::gfx::RenderElement& element) in operator ()()
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