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Searched refs:RENDERMODE_IGNORE_MATERIAL (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h86 RENDERMODE_IGNORE_MATERIAL = 0x1 << 0, enumerator
544 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial()
565 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp85 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()