Searched refs:ProjectionMatrix (Results 1 – 8 of 8) sorted by relevance
110 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()133 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
192 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix() function195 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix() function
325 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera()327 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera()329 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
484 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()486 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()488 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
526 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()528 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()530 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
529 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()531 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()533 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
856 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera()858 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera()860 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
307 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()312 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()