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Searched refs:PlayerHeapDataManager (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_PlayerHeapDataManager.cpp24 PlayerHeapDataManager::PlayerHeapDataManager() in PlayerHeapDataManager() function in nw::snd::internal::PlayerHeapDataManager
30 PlayerHeapDataManager::~PlayerHeapDataManager() in ~PlayerHeapDataManager()
35 void PlayerHeapDataManager::Initialize( const SoundArchive* arc ) in Initialize()
52 void PlayerHeapDataManager::Finalize() in Finalize()
63 const void* PlayerHeapDataManager::SetFileAddress( in SetFileAddress()
68 const void* PlayerHeapDataManager::GetFileAddress( SoundArchive::FileId fileId ) const in GetFileAddress()
76 void PlayerHeapDataManager::InvalidateData( const void* /*start*/, const void* /*end*/ ) in InvalidateData()
86 const void* PlayerHeapDataManager::SetFileAddressToTable( in SetFileAddressToTable()
116 const void* PlayerHeapDataManager::GetFileAddressFromTable( SoundArchive::FileId fileId ) const in GetFileAddressFromTable()
128 const void* PlayerHeapDataManager::GetFileAddressImpl( SoundArchive::FileId fileId ) const in GetFileAddressImpl()
Dsnd_Bank.cpp64 const PlayerHeapDataManager* dataMgr in NoteOn()
Dsnd_Util.cpp841 const PlayerHeapDataManager* mgr ) in GetWaveFile()
/NW4C-1.3.3/include/nw/snd/
Dsnd_PlayerHeapDataManager.h27 class PlayerHeapDataManager : public internal::driver::DisposeCallback,
31 PlayerHeapDataManager();
32 virtual ~PlayerHeapDataManager();
Dsnd_BasicSoundPlayer.h108 void SetPlayerHeapDataManager( const PlayerHeapDataManager* mgr ) in SetPlayerHeapDataManager()
112 const PlayerHeapDataManager* GetPlayerHeapDataManager() const in GetPlayerHeapDataManager()
126 const PlayerHeapDataManager* m_pPlayerHeapDataManager; // SEQ/WSD で利用される
Dsnd_WaveSound.h117 PlayerHeapDataManager* m_pDataManager;
141 PlayerHeapDataManager m_DataManager;
Dsnd_Bank.h50 const PlayerHeapDataManager* dataMgr
Dsnd_SequenceSound.h88 PlayerHeapDataManager* m_pDataManager;
187 PlayerHeapDataManager m_DataManager;
Dsnd_WaveSoundPlayer.h100 const PlayerHeapDataManager* dataMgr;
Dsnd_Util.h42 class PlayerHeapDataManager; variable
371 const PlayerHeapDataManager* mgr );