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Searched refs:PlayerHeap (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_PlayerHeap.cpp35 PlayerHeap::PlayerHeap() in PlayerHeap() function in nw::snd::internal::PlayerHeap
53 PlayerHeap::~PlayerHeap() in ~PlayerHeap()
68 bool PlayerHeap::Create( void* startAddress, size_t size ) in Create()
90 void PlayerHeap::Destroy() in Destroy()
105 void* PlayerHeap::Alloc( size_t size ) in Alloc()
126 void PlayerHeap::Clear() in Clear()
149 size_t PlayerHeap::GetFreeSize() const in GetFreeSize()
166 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()
183 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
Dsnd_SoundPlayer.cpp432 void SoundPlayer::detail_AppendPlayerHeap( internal::PlayerHeap* pHeap ) in detail_AppendPlayerHeap()
449 void SoundPlayer::detail_RemovePlayerHeap( internal::PlayerHeap* pHeap ) in detail_RemovePlayerHeap()
463 internal::PlayerHeap*
470 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()
496 internal::PlayerHeap* pHeap = pSound->GetPlayerHeap(); in detail_FreePlayerHeap()
Dsnd_SoundArchivePlayer.cpp244 size += ut::RoundUp( sizeof(internal::PlayerHeap), 4 ); in GetRequiredMemSize()
376 internal::PlayerHeap* SoundArchivePlayer::CreatePlayerHeap( in CreatePlayerHeap()
383 void* ep = ut::RoundUp( ut::AddOffsetToPtr( *buffer, sizeof(internal::PlayerHeap) ), 4 ); in CreatePlayerHeap()
391 internal::PlayerHeap* playerHeap = new ( buf ) internal::PlayerHeap(); in CreatePlayerHeap()
454 internal::PlayerHeap* playerHeap = CreatePlayerHeap( in SetupSoundPlayer()
1160 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareSequenceSoundImpl()
1487 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareWaveSoundImpl()
Dsnd_WaveSound.cpp123 PlayerHeap* heap = GetPlayerHeap(); in RegisterDataLoadTask()
Dsnd_BasicSound.cpp638 void BasicSound::AttachPlayerHeap( PlayerHeap* pHeap ) in AttachPlayerHeap()
655 void BasicSound::DetachPlayerHeap( PlayerHeap* pHeap ) in DetachPlayerHeap()
Dsnd_SequenceSound.cpp791 PlayerHeap* heap = GetPlayerHeap(); in RegisterDataLoadTask()
/NW4C-1.3.3/include/nw/snd/
Dsnd_PlayerHeap.h39 class PlayerHeap : public SoundMemoryAllocatable
42 PlayerHeap();
43 virtual ~PlayerHeap();
Dsnd_SoundPlayer.h55 internal::PlayerHeap,
56 offsetof(internal::PlayerHeap,m_Link)
416 void detail_AppendPlayerHeap( internal::PlayerHeap* pHeap );
418 void detail_RemovePlayerHeap( internal::PlayerHeap* pHeap );
421 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );
Dsnd_BasicSound.h213 class PlayerHeap; variable
356 void AttachPlayerHeap( PlayerHeap* pHeap );
357 void DetachPlayerHeap( PlayerHeap* pHeap );
358 PlayerHeap* GetPlayerHeap() { return m_pPlayerHeap; } in GetPlayerHeap()
406 PlayerHeap* m_pPlayerHeap;
Dsnd_SoundArchivePlayer.h53 class PlayerHeap; variable
516 internal::PlayerHeap* CreatePlayerHeap(
Dsnd_WaveSound.h118 PlayerHeap* m_pAllocator;
Dsnd_SequenceSound.h89 PlayerHeap* m_pAllocator;