Searched refs:ParticleModelArray (Results 1 – 6 of 6) sorted by relevance
69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
45 ParticleModelArray particleModels(allocator); in Create()62 particleModels = ParticleModelArray(this->m_MaxParticleModels, allocator); in Create()
78 typedef ut::MoveArray<ParticleModel*> ParticleModelArray; typedef121 typedef ParticleModelArray ParticleModelArray; typedef1060 ParticleModelArray::iterator GetParticleModelBegin() in GetParticleModelBegin()1069 ParticleModelArray::const_iterator GetParticleModelBegin() const in GetParticleModelBegin()1078 ParticleModelArray::iterator GetParticleModelEnd() in GetParticleModelEnd()1087 ParticleModelArray::const_iterator GetParticleModelEnd() const in GetParticleModelEnd()1183 ParticleModelArray particleModels, in SceneContext()1215 ParticleModelArray m_ParticleModels;
103 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, MODEL_COUNT> ParticleModelArray; typedef107 ParticleModelArray s_ParticleModels;555 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()556 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()609 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()610 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()640 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()641 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
253 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()254 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
479 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation()480 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()