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Searched refs:ParticleEffect (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp76 nw::demo::ResourceSet* ParticleEffect::m_ShaderResource = NULL;
77 os::IAllocator* ParticleEffect::m_ShaderAllocator = NULL;
79 ParticleEffect*
80 ParticleEffect::Create(os::IAllocator* mainAllocator, in Create()
87 void* memory = mainAllocator->Alloc( sizeof(ParticleEffect) ); in Create()
89 ParticleEffect* particleEffect = new(memory) ParticleEffect(mainAllocator, in Create()
100 ParticleEffect::Destroy() in Destroy()
106 this->~ParticleEffect(); in Destroy()
113 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup()
146 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register()
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/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp287 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
313 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo()
316 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleCtrlEmissionDemo()
414 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleCtrlEmissionDemo()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp285 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
310 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleRecycleDemo()
313 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo()
387 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleRecycleDemo()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp298 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
325 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleChokeDemo()
328 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleChokeDemo()
431 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleChokeDemo()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp297 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
327 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleApplicationDemo()
330 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo()
469 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleApplicationDemo()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp285 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
320 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleScaleDemo()
323 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleScaleDemo()
480 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleScaleDemo()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp286 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
340 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleNodeCombinationDemo()
343 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleNodeCombinationDemo()
539 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleNodeCombinationDemo()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp280 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
315 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleMissileDemo()
318 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleMissileDemo()
493 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleMissileDemo()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h521 class ParticleEffect
532 static ParticleEffect* Create(os::IAllocator* mainAllocator,
549 ParticleEffect( in ParticleEffect() function
568 ~ParticleEffect() in ~ParticleEffect()