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Searched refs:PROJECTION_ASPECT_RATIO (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CameraProjectionUpdater.cpp30 const float CameraProjectionUpdater::PROJECTION_ASPECT_RATIO = 1.0f; member in nw::gfx::CameraProjectionUpdater
Dgfx_PerspectiveProjectionUpdater.cpp46 buffer->m_AspectRatio = PROJECTION_ASPECT_RATIO; in Create()
Dgfx_FrustumProjectionUpdater.cpp46 buffer->m_Rect.m_AspectRatio = PROJECTION_ASPECT_RATIO; in Create()
Dgfx_OrthoProjectionUpdater.cpp46 buffer->m_Rect.m_AspectRatio = PROJECTION_ASPECT_RATIO; in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CameraProjectionUpdater.h150 static const float PROJECTION_ASPECT_RATIO; variable