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Searched refs:Offset (Results 1 – 25 of 42) sorted by relevance

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/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h50 nw::ut::Offset toParentBone;
51 nw::ut::Offset toChildBone;
52 nw::ut::Offset toPrevSibling;
53 nw::ut::Offset toNextSibling;
60 nw::ut::Offset toUserDataDic;
73 nw::ut::Offset toBonesDic;
74 nw::ut::Offset toRootBone;
Dgfx_ResShape.h39 nw::ut::Offset toVertexAttributesTable;
47 nw::ut::Offset toTargetShapesTable;
49 nw::ut::Offset toUsageTableTable;
84 nw::ut::Offset toIndexStreamsTable;
86 nw::ut::Offset toBufferObjectsTable;
172 nw::ut::Offset toBoneIndexTableTable;
175 nw::ut::Offset toPrimitivesTable;
246 nw::ut::Offset toBoundingVolume;
249 nw::ut::Offset toPrimitiveSetsTable;
386 nw::ut::Offset toVertexAttributesTable;
[all …]
Dgfx_ResSceneEnvironmentSetting.h40 nw::ut::Offset toTarget;
49 nw::ut::Offset toLightsTable;
56 nw::ut::Offset toCamerasTable;
58 nw::ut::Offset toLightSetsTable;
60 nw::ut::Offset toFogsTable;
Dgfx_ResModel.h46 nw::ut::Offset toMeshesTable;
48 nw::ut::Offset toMaterialsDic;
50 nw::ut::Offset toShapesTable;
52 nw::ut::Offset toMeshNodeVisibilitiesDic;
62 nw::ut::Offset toSkeleton;
Dgfx_ResGraphicsFile.h57 nw::ut::Offset toModelsDic;
59 nw::ut::Offset toTexturesDic;
61 nw::ut::Offset toLutSetsDic;
63 nw::ut::Offset toMaterialsDic;
65 nw::ut::Offset toShadersDic;
67 nw::ut::Offset toCamerasDic;
69 nw::ut::Offset toLightsDic;
71 nw::ut::Offset toFogsDic;
73 nw::ut::Offset toSceneEnvironmentSettingsDic;
75 nw::ut::Offset toSkeletalAnimsDic;
[all …]
Dgfx_ResParticleSet.h45 nw::ut::Offset toParticleCollection;
47 nw::ut::Offset toParticleInitializersTable;
49 nw::ut::Offset toParticleUpdatersTable;
50 nw::ut::Offset toParticleShapeBuilder;
Dgfx_ResParticleAnimation.h32 nw::ut::Offset toParticleAnimationOption;
37 nw::ut::Offset toAnimationEnabledTable;
39 nw::ut::Offset toAnimationDataTable;
Dgfx_ResVertex.h147 nw::ut::Offset m_AttributeTableCount;
148 nw::ut::Offset toAttributeTable;
225 nw::ut::Offset toStreamTable;
244 nw::ut::Offset toVertexStreamsTable;
377 NW_RES_FIELD_PRIMITIVE_DECL( u32, Offset )
439 nw::ut::Offset toStreamTable;
448 nw::ut::Offset toBoundingVolume;
Dgfx_ResTexture.h73 nw::ut::Offset toImageDataTable;
83 nw::ut::Offset toImage;
95 nw::ut::Offset toPositiveXImage;
96 nw::ut::Offset toNegativeXImage;
97 nw::ut::Offset toPositiveYImage;
98 nw::ut::Offset toNegativeYImage;
99 nw::ut::Offset toPositiveZImage;
100 nw::ut::Offset toNegativeZImage;
103 nw::ut::Offset toImagesTables[ MAX_CUBE_FACE ];
110 nw::ut::Offset toImage;
[all …]
Dgfx_ResProceduralTexture.h40 nw::ut::Offset toNoiseTable;
59 nw::ut::Offset toMappingTable;
60 nw::ut::Offset toAlphaMappingTable;
70 nw::ut::Offset toColorTables[4];
Dgfx_ResSceneObject.h39 nw::ut::Offset toUserDataDic;
58 nw::ut::Offset toChildrenTable;
60 nw::ut::Offset toAnimGroupsDic;
Dgfx_ResShader.h83 nw::ut::Offset toSymbolsTable;
97 nw::ut::Offset toOwnerShader;
109 nw::ut::Offset toBinaryDataTable;
111 nw::ut::Offset toShaderKindsTable;
113 nw::ut::Offset toDescriptionsTable;
115 nw::ut::Offset toShaderObjectsTable;
126 nw::ut::Offset toTargetShader;
Dgfx_ResLookupTable.h51 nw::ut::Offset toCommandCacheTable;
59 nw::ut::Offset toTargetLut;
174 nw::ut::Offset toSamplersDic;
Dgfx_ResFog.h53 nw::ut::Offset toFogSampler;
54 nw::ut::Offset toFogUpdater;
Dgfx_ResParticleCollection.h81 nw::ut::Offset toDataTable;
112 nw::ut::Offset toAttributesTable;
Dgfx_ResFragmentShader.h66 nw::ut::Offset toSampler;
72 nw::ut::Offset toReflectanceRSampler;
73 nw::ut::Offset toReflectanceGSampler;
74 nw::ut::Offset toReflectanceBSampler;
75 nw::ut::Offset toDistribution0Sampler;
76 nw::ut::Offset toDistribution1Sampler;
77 nw::ut::Offset toFresnelSampler;
123 nw::ut::Offset toFragmentLightingTable;
Dgfx_ResParticleShape.h33 nw::ut::Offset toVertexAttributesTable;
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h72 ut::Offset toMemberAnimSetDic;
74 ut::Offset toUserDataDic;
144 ut::Offset toCurve;
159 ut::Offset toCurve;
171 ut::Offset toCurve;
193 ut::Offset toCurveX;
198 ut::Offset toCurveY;
225 ut::Offset toCurveX;
230 ut::Offset toCurveY;
235 ut::Offset toCurveZ;
[all …]
Danim_ResAnimCurve.h355 ut::Offset toSegments[1];
364 ut::Offset toLeftCurve;
365 ut::Offset toRightCurve;
366 ut::Offset toLeftBoolCurve;
367 ut::Offset toRightBoolCurve;
/NW4C-1.3.3/include/nw/anim/
Danim_AnimBlend.h690 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(dst->GetValueBuffer()); in Override()
691 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(src->GetValueBuffer()); in Override()
706 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(target); in Apply()
707 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(result->GetValueBuffer()); in Apply()
714 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(result->GetValueBuffer()); in ConvertToAnimResult()
715 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(source); in ConvertToAnimResult()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h176 typedef struct Offset struct
183 static Offset s32_to_ofs(s32 ofs) { return *reinterpret_cast<Offset*>(&ofs); } in s32_to_ofs() argument
185 Offset operator=(s32 ofs) { offset = ofs; return *this; }
187 Offset operator+(s32 ofs) const { return s32_to_ofs(this->offset + ofs); } argument
188 Offset operator-(s32 ofs) const { return s32_to_ofs(this->offset - ofs); }
189 Offset operator+=(s32 ofs) { this->offset += ofs; return *this; }
190 Offset operator-=(s32 ofs) { this->offset -= ofs; return *this; }
240 } Offset; argument
Dut_ResUtil.h228 X* ofs_to_ptr(Offset ofs) in ofs_to_ptr()
245 const X* ofs_to_ptr(Offset ofs) const in ofs_to_ptr()
263 X ofs_to_obj(Offset ofs) in ofs_to_obj()
281 const X ofs_to_obj(Offset ofs) const in ofs_to_obj()
298 X* ofs_to_ptr_raw(Offset ofs) in ofs_to_ptr_raw()
307 const X* ofs_to_ptr_raw(Offset ofs) const in ofs_to_ptr_raw()
Dut_ResArray.h107 typedef Offset* pointer;
108 typedef const Offset* const_pointer;
129 static size_t ValueSize() { return sizeof(Offset); } in ValueSize()
136 typedef Offset* pointer;
137 typedef const Offset* const_pointer;
147 static size_t ValueSize() { return sizeof(Offset); } in ValueSize()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp52 return sizeof(ut::Offset); in GetPrimitiveSize()
254 ut::Offset* dst = reinterpret_cast<ut::Offset*>(dstBuf); in EvaluateResult()
273 ut::Offset* dst = reinterpret_cast<ut::Offset*>(target); in ApplyCache()
274 const ut::Offset* src = reinterpret_cast<const ut::Offset*>(cacheBuf); in ApplyCache()
Danim_ResUtil.cpp38 allocator->Alloc(sizeof(nw::ut::Offset) * texturesCount); in CloneTextureAnimMember()
39 nw::ut::Offset* texturesTable = in CloneTextureAnimMember()
40 reinterpret_cast<nw::ut::Offset*>(texturesTableMemory); in CloneTextureAnimMember()

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