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Searched refs:Normalize (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/font/
Dfont_TagProcessorBase.cpp109 pRect->Normalize(); in CalcRect()
125 pRect->Normalize(); in CalcRect()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_BillboardUpdater.cpp174 rz.Normalize(); in CalculateLocalMatrix()
261 rx.Cross(ry, rz).Normalize(); in CalculateScreenLocalMatrix()
286 rx.Cross(ry,rz).Normalize(); in CalculateScreenLocalMatrix()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmTouchPanelCamera.h65 m_CameraToward.Normalize(); in SetEnable()
/NW4C-1.3.3/include/nw/ut/
Dut_Rect.h188 void Normalize() in Normalize() function
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp586 direction.Normalize(); in SetValue()
649 direction.Normalize(); in SetValue()
719 direction.Normalize(); in SetValue()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmTouchPanelCamera.cpp51 m_CameraToward.Normalize(); in SmTouchPanelCamera()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp258 vertexLightDirection.Normalize(); in BuildLights()
270 fragmentLightDirection.Normalize(); in BuildLights()