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Searched refs:NormalMatrix (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h507 math::MTX34& NormalMatrix() in NormalMatrix() function
513 const math::MTX34& NormalMatrix() const in NormalMatrix() function
842 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
849 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
860 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
872 math::MTX34Copy(&this->NormalMatrix(), &modelView); in UpdateModelViewMatrixAndNormalMatrix()
882 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &reScaleMtx); in UpdateModelViewMatrixAndNormalMatrix()
889 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
897 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
905 math::MTX34Mult(&this->NormalMatrix(), &scaleMtx, &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp324 this->m_ShaderProgram->SetModelNormalMatrix(model->NormalMatrix()); in SetModelMatrixForModel()
355 this->m_ShaderProgram->SetModelNormalMatrix(skeletalModel->NormalMatrix()); in SetModelMatrixForSkeletalModel()