Searched refs:NextFloatSignedHalf (Results 1 – 4 of 4) sorted by relevance
792 angle += random->NextFloatSignedHalf() * cylinderForm.GetAngleSwing(); in CalcCylinderForm()903 angle = random->NextFloatSignedHalf() * discForm.GetAngleWidth(); in CalcDiscForm()908 angle += random->NextFloatSignedHalf() * discForm.GetAngleSwing(); in CalcDiscForm()965 random->NextFloatSignedHalf() * Radius, in CalcPointForm()966 random->NextFloatSignedHalf() * Radius, in CalcPointForm()967 random->NextFloatSignedHalf() * Radius); in CalcPointForm()971 targetTranslate[index].x = random->NextFloatSignedHalf() * Radius; in CalcPointForm()972 targetTranslate[index].y = random->NextFloatSignedHalf() * Radius; in CalcPointForm()973 targetTranslate[index].z = random->NextFloatSignedHalf() * Radius; in CalcPointForm()1044 f32 pitch = nw::math::F_PI * random->NextFloatSignedHalf(); in CalcSphereForm()[all …]
59 ParticleRandom::NextFloatSignedHalf() in NextFloatSignedHalf() function in nw::gfx::ParticleRandom
1287 f32 pitch = this->m_ParticleRandom.NextFloatSignedHalf() * nw::math::F_PI; in InitializeParticles()
81 f32 NextFloatSignedHalf();