Home
last modified time | relevance | path

Searched refs:Next (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleRandom.h58 u16 Next(u16 maxValue) in Next() function
Dgfx_ParticleContext.h161 return m_ParticleRandom.Next(0xffff); in GetRandom()
/NW4C-1.3.3/include/nw/font/
Dfont_CharStrmReader.h102 u16 Next() { return (this->*mReadFunc)(); } in Next() function
/NW4C-1.3.3/sources/libraries/font/
Dfont_TextWriterBase.cpp419 CharCode code = reader.Next(); in CalcLineRectImpl()
538 code = reader.Next(); in CalcLineRectImpl()
612 CharCode code = reader.Next(); in PrintImpl()
768 code = reader.Next(); in PrintImpl()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp629 if (random->Next(2) == 0) in CalcCubeForm()
Dgfx_ParticleSet.cpp1495 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles()