Searched refs:NW_TARGET_CTR_GL_FINAL (Results 1 – 11 of 11) sorted by relevance
33 #define NW_TARGET_CTR_GL_FINAL macro
38 #define NW_TARGET_CTR_GL_FINAL macro
498 #ifdef NW_TARGET_CTR_GL_FINAL535 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevOperandRgb()566 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevOperandAlpha()649 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevBufferColor()666 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevBufferInput()
241 #ifndef NW_TARGET_CTR_GL_FINAL in LoadTexture()269 #ifndef NW_TARGET_CTR_GL_FINAL in LoadTexture()
64 #ifdef NW_TARGET_CTR_GL_FINAL
782 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()920 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()1083 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()
155 #if defined(NW_TARGET_CTR_GL_FINAL) in ActivateFragmentLightCount()163 #if defined(NW_TARGET_CTR_GL_FINAL) in ActivateFragmentLightCount()
787 #ifdef NW_TARGET_CTR_GL_FINAL in ActivateTextureCombiners()
441 #ifdef NW_TARGET_CTR_GL_FINAL
56 #ifdef NW_TARGET_CTR_GL_FINAL
173 #ifdef NW_TARGET_CTR_GL_FINAL196 #if defined(NW_TARGET_CTR_GL_FINAL)574 #ifdef NW_TARGET_CTR_GL_FINAL