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Searched refs:NW_TARGET_CTR_GL_FINAL (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.3.3/include/nw/config/platform/
Dctrwin.h33 #define NW_TARGET_CTR_GL_FINAL macro
Dctr.h38 #define NW_TARGET_CTR_GL_FINAL macro
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Common.cpp498 #ifdef NW_TARGET_CTR_GL_FINAL
535 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevOperandRgb()
566 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevOperandAlpha()
649 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevBufferColor()
666 #ifdef NW_TARGET_CTR_GL_FINAL in SetTevBufferInput()
Dlyt_Util.cpp241 #ifndef NW_TARGET_CTR_GL_FINAL in LoadTexture()
269 #ifndef NW_TARGET_CTR_GL_FINAL in LoadTexture()
Dlyt_GraphicsResource.cpp64 #ifdef NW_TARGET_CTR_GL_FINAL
Dlyt_Material.cpp782 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()
920 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()
1083 #ifdef NW_TARGET_CTR_GL_FINAL in SetupGraphics()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ActivateCommand.h155 #if defined(NW_TARGET_CTR_GL_FINAL) in ActivateFragmentLightCount()
163 #if defined(NW_TARGET_CTR_GL_FINAL) in ActivateFragmentLightCount()
Dgfx_MaterialState.h787 #ifdef NW_TARGET_CTR_GL_FINAL in ActivateTextureCombiners()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Drawer.h441 #ifdef NW_TARGET_CTR_GL_FINAL
Dlyt_Types.h56 #ifdef NW_TARGET_CTR_GL_FINAL
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h173 #ifdef NW_TARGET_CTR_GL_FINAL
196 #if defined(NW_TARGET_CTR_GL_FINAL)
574 #ifdef NW_TARGET_CTR_GL_FINAL