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Searched refs:NW_RES_FIELD_VECTOR3_DECL (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/include/nw/ut/
Dut_ResPrimitive.h86 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition()
106 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize()
127 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition()
137 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize()
Dut_ResDeclMacros.h60 #define NW_RES_FIELD_VECTOR3_DECL( type, name ) \ macro
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResParticleInitializer.h83 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
109 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
283 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ImmediateValue )
305 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue )
328 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue )
329 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Random )
Dgfx_ResParticleUpdater.h222 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value0 )
223 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value1 )
224 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value2 )
225 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value3 )
226 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value4 )
267 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
290 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Axis ) // GetAxis()
312 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Power ) // GetPower()
355 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DefaultValue )
Dgfx_ResCamera.h312 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition()
362 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition()
363 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, UpwardVector ) // VEC3& GetUpwardVector()
404 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ViewRotate ) // VEC3& GetViewRotate()
Dgfx_ResLight.h271 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
437 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
438NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DistanceAttenuation ) // VEC3& GetDistanceAttenuation() in NW_RES_CTOR_INHERIT()
524 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
Dgfx_ResParticleForm.h81 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
116 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
236 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
Dgfx_ResProceduralTexture.h93 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseU ) // GetNoiseU()
94 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseV ) // GetNoiseV()
Dgfx_ResParticleShapeBuilder.h50 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DrawOffset )
Dgfx_ResShape.h338 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, PositionOffset ) // GetPositionOffset() in NW_RES_FIELD_VECTOR3_DECL() function