Searched refs:NW_RES_FIELD_VECTOR3_DECL (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResPrimitive.h | 86 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition() 106 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize() 127 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition() 137 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize()
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| D | ut_ResDeclMacros.h | 60 #define NW_RES_FIELD_VECTOR3_DECL( type, name ) \ macro
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResParticleInitializer.h | 83 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection() 109 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection() 283 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ImmediateValue ) 305 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue ) 328 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue ) 329 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Random )
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| D | gfx_ResParticleUpdater.h | 222 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value0 ) 223 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value1 ) 224 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value2 ) 225 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value3 ) 226 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value4 ) 267 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection() 290 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Axis ) // GetAxis() 312 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Power ) // GetPower() 355 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DefaultValue )
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| D | gfx_ResCamera.h | 312 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition() 362 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition() 363 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, UpwardVector ) // VEC3& GetUpwardVector() 404 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ViewRotate ) // VEC3& GetViewRotate()
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| D | gfx_ResLight.h | 271 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT() 437 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT() 438 … NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DistanceAttenuation ) // VEC3& GetDistanceAttenuation() in NW_RES_CTOR_INHERIT() 524 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
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| D | gfx_ResParticleForm.h | 81 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale ) 116 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale ) 236 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
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| D | gfx_ResProceduralTexture.h | 93 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseU ) // GetNoiseU() 94 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseV ) // GetNoiseV()
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| D | gfx_ResParticleShapeBuilder.h | 50 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DrawOffset )
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| D | gfx_ResShape.h | 338 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, PositionOffset ) // GetPositionOffset() in NW_RES_FIELD_VECTOR3_DECL() function
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